ArbitraryNicheCampaign GangThe neon hab sectorSpectres of Justice

Spectres of Justice

Badzone Enforcers (BoL)
The neon hab sector In Progress
R Cr St W
770¢ 90¢ 65¢ 925¢

Actions

Log Action

From The neon hab sector

ArbitraryNicheSpectres of Justice
5 months, 4 weeks ago

Bought dumdum rounds for Stub gun on Bullet (5¢)

Outcome: Credits remaining: 90¢
ArbitraryNicheSpectres of Justice
5 months, 4 weeks ago

Added 75¢: Territories

Outcome: +75¢ (to 95¢)
ArbitraryNicheSpectres of Justice
5 months, 4 weeks ago

Death: Judex was killed

Outcome: Judex is permanently dead. All equipment transferred to stash.
huddo695Spectres of Justice
5 months, 4 weeks ago

Reputation Update: Spectres of Justice gained 1 Reputation (new total: 2)

huddo695Spectres of Justice
6 months ago

Territory Transfer: Slag furnace transferred from no one to Spectres of Justice

Assets & Resources

Assets

Drinking hole (Territory)

TERRITORYBOON

• Increase Reputation by +1 while the Territory is held.

• Fighters from the controlling gang may re-roll failed Cool checks, at a cost of an additional -1 modifier to hit for the remainder of the battle.

Slag furnace (Territory)

• Generate D6x5 credits for income.

Spectre barracks (Territory)
  • Income:
    D6x10 (10-60 credits) per collection phase.
  • Recruitment: After every battle, the gang may roll two D6. On a 6 on either dice, they can recruit a Juve for free. If both dice are 6, they can recruit a Ganger for free.
  • Reputation: +1 Reputation while controlling the territory. 

Resources

Reputation 2

Attributes

No attributes set.

Fighters

Sergeant Champion 1
Patrolman Ganger 3
Enlisted Hive Scum Juve 3
Total 7

Stash

90¢
65¢

Stash Credits

90¢
Gear
Armoured undersuit (25¢)
Weapons
Power maul (30¢)
Stub gun (5¢)
dumdum rounds (+5¢)

Graves

Sergeant (Champion)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 2 4+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Gunfighter
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Drake

Patrolman (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Hawke

Patrolman (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Vance

Patrolman (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Briggs

Enlisted Hive Scum (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Expendable ConscriptsPromotion (Patrolman)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Bullet

Enlisted Hive Scum (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Expendable ConscriptsPromotion (Patrolman)
XP 0 XP
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Slugger

Enlisted Hive Scum (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Expendable ConscriptsPromotion (Patrolman)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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