The Smog on the Sump Brawlers
Goliath (HoC)
Lore
Starting Goliath Gang
Notes
Immortan Bo
Leader
Lore
Quick Rules Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed). Hyper Healing: Roll one additional Injury Dice during recovery Tests and pick one to discard. During post-battle, if has any Lasting injuries roll a D6 and remoev one Lasting Injury on a Natural Roll of a "6". Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Unstoppable: Roll D6 before Recovery Test in end phase. 4+, discard a flesh wound or roll one additional dice for the Recovery Test, and then choose which one to discard. Hit me list <name> Hit them list <name>
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Colossus
Champion
Lore
Quick Rules Combat Chems Stash: When activated, can choose to use. Until End Phase, +D3 attacks BUT if a natural "1" is rolled, Attacks characteristic is reduced to 1. Iron Man: Toughness not reduced by Flesh Wounds, but will go out of action if suffers flesh wounds equal to toughness. Paired: +1A for dual weapons. When charging, double Attacks Characteristic. So on charge, will normally have 8 attacks (3x2, +1, +1). Pulverise: After Injury Roll, roll a D6. =/+ Toughness (or natural "6"), change 1 Flesh Wound to a Seriously injured result. Genesmithing Genetic Ancient (+1 Leadership, Willpower & Intelligence), Overdeveloped Musculature (+1 Strength, -1 initiative) Hit me list <name> Hit them list <name>
Notes
Doof
Champion
Lore
Quick Rules Nerves of Steel: When hit by ranged attack, Cool test. If passed, may choose to not become Prone and Pinned. Disarm: Hit roll of 6+ in melee, target cannot use any weapons for reaction attacks for that round (reaction attacks are all unarmed). Natborn: Strength and Toughness XP increases cost 6XP, not 8XP. Parry: Force attacker to re-roll one (none Power) melee hit. Rending: Wound Roll of "6", +1 Damage (Fighter) or +1 Damage dice (vehicle). Genesmithing Prime Specimen (+1 Strength), Iron Flesh (+1 Wound) Hit me list <name> Hit them list <name>
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Toast
Prospect
Lore
Quick Rules Reckless: Randomly determine targets from all models within line of sight and range. All additional rapid fire hits must be distributed amongst as many eligible targets as possible. Shock: Natural 6 on hit roll = automatically wounds (no wound roll). Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action. Genesmithing Fearless but Foolish (+1 Cool, -1 Intelligence) Hit me list <name> Hit them list <name>
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Nux
Specialist
Lore
Quick Rules <Rules> Genesmithing None Hit me list <name> Hit them list <name>
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Bubba
Ganger
Lore
Quick Rules Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Genesmithing Reduced Bone Density (-1 Strength) Hit me list <name> Hit them list <name>
Notes
Dag
Juve
Lore
Quick Rules Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Genesmithing None Hit me list <name> Hit them list <name>
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Nate
Juve
Lore
Quick Rules Backstab: +1 STR if not in target's vision arc. Genesmithing Corrupted Slug (-1 Leadership, Willpower and Intelligence) Hit me list <name> Hit them list <name>
Notes