DKERNCampaign GangDeath And TaxesVan Damme

Van Damme

Van Saar (HoA)
Death And Taxes In Progress
R Cr St W
2345¢ 177¢ 55¢ 2577¢

Actions

Log Action

From Death And Taxes

DKERNVan Damme
2 months, 2 weeks ago

Equipped Jonathan with Incendiary charges from stash (40¢)

Outcome: Credits remaining: 177¢
DKERNVan Damme
2 months, 2 weeks ago

Steve spent 8 XP to advance

Outcome: Improved Toughness
DKERNVan Damme
2 months, 2 weeks ago

Nancy spent 12 XP to advance

Outcome: Improved Wounds
DKERNVan Damme
2 months, 2 weeks ago

Added 1 XP for Hopper - Taking part

Outcome: Current: 2 XP, Total: 8 XP
DKERNVan Damme
2 months, 2 weeks ago

Added 1 XP for Dustin - Taking part

Outcome: Current: 2 XP, Total: 13 XP

Assets & Resources

Assets

Collapsed Dome (Territory)

Collapsed Dome Income: Roll 2 to 6 dice. Receive 10x the result rolled if no doubles are rolled. If any double is rolled, a random fighter suffers a Lasting Injury roll instead.

Van Saar Promethium Cache (Territory)

Promethium Cache Equipment: 3 fighters gain Incendiary charges. 

Special: Re-roll any Ammo tests for Blaze weapons.

 

Van Saar Settlement (Territory)

Settlement Income: D6x10

Reputation: +1 

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

 

Workshop Recruit (Territory)

Workshop Recruit: Ammo-jack

 

 

Resources

Reputation 1

Attributes

Affiliations Order
Alignment Law-abiding
Saint Calibre, the Lord of Bullets

Fighters

Prime Leader 1
Augmek Champion 2
Tek Specialist Specialist 1
Tek Ganger 3
Subtek Juve 1
Ammo-jack Hanger-on 1
Total 9

Stash

177¢
55¢

Stash Credits

177¢
Gear
Mesh armour (15¢)
Weapons
Sawn-off shotgun (15¢)
phosphor rounds (+10¢)
shatter shells (+15¢)

Steve

Prime (Leader)
410¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 4 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 1 XP
Skills Fast Shot
Gear Carapace (light) (80¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield

Eleven

Augmek (Champion)
465¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 1+ 3 3 2 4+ 1 6+ 7+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 11 XP
Skills Trick Shot
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Head Injury , Humiliated , Eye Injury — treated by Ocular Cyberteknika
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Infra-sight† (+25¢)
Suspensors (+60¢)

Nancy

Augmek (Champion)
410¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 3 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Munitioneer
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
Suspensors (+60¢)

Dustin

Tek Specialist (Specialist)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Hopper

Tek (Ganger)
210¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 1 5+ 1 6+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Jonathan

Tek (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 2 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Robin

Tek (Ganger)
215¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 2 5 1 5+ 1 6+ 6+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 3 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)

Mike

Subtek (Juve)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 2+ 3 4 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Derek

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 10+ 8+ 6+ 7+
Rules Gun-smith
XP 5 XP
Skills Munitioneer
Gear Mesh armour
Injuries Humiliated
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power
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