Acid Town Wherries
Escher (HoB)
Lore
New Escher Gang List
Notes
"Golden" Lessa
Leader
Lore
Quick Rules Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured) Shock: Natural 6 on hit roll = automatically wounds (no wound roll) Hit me list <name> Hit them list <name>
Notes
Lady Moretta
Champion
Lore
Quick Rules Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR"). Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll. Backstab: +1 STR if not in target's vision arc Parry: Force attacker to re-roll one (none Power) melee hit Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll. Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds. Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range. Hit me list <name> Hit them list <name>
Notes
Menolly the Harper
Champion
Lore
Quick Rules Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action. Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action. Hit me list <name> Hit them list <name>
Notes
Hiveless Thella
Specialist
Lore
Quick Rules Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table. Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules. Hit me list <name> Hit them list <name>
Notes
Nerilka
Ganger
Lore
Quick Rules Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules). Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Scatter Shot: If hit, make D6 wound rolls rather than 1. Hit me list <name> Hit them list <name>
Notes
Sad Brekke
Ganger
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
Notes
Kylara the Touched
Juve
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
Notes
Mirrim
Juve
Lore
Quick Rules Backstab: +1 STR if not in target's vision arc Hit me list <name> Hit them list <name>
Notes