JestyrCampaign GangSLO County DominionLemon Jellies

Lemon Jellies

Van Saar (HoA)
SLO County Dominion In Progress
R Cr St W
3050¢ 581¢ 15¢ 3646¢

Actions

Log Action

From SLO County Dominion

JestyrLemon Jellies
4 months, 1 week ago

Bought Boltgun for Reload (0¢)

Outcome: Credits remaining: 581¢
JestyrLemon Jellies
4 months, 1 week ago

Bought Power sword for Reload (0¢)

Outcome: Credits remaining: 581¢
JestyrLemon Jellies
4 months, 1 week ago

Bought Power sword for Piston (0¢)

Outcome: Credits remaining: 581¢
JestyrLemon Jellies
4 months, 1 week ago

Bought Boltgun for Piston (0¢)

Outcome: Credits remaining: 581¢
JestyrLemon Jellies
4 months, 1 week ago

YenBen spent 6 XP to advance

Outcome: Improved Ballistic Skill

Assets & Resources

Assets

Settlement (Van Saar) (Starting Territory)

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.


Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Archaeotech Device (Van Saar) (Territory)

These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.

Territory Boon

This Territory grants the following Boon:

Special: Any number of weapons owned by the gang may be given one of the following Traits for free: BlazeRad-phageSeismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang may give any number of weapons it owns two of the following Traits for free: BlazeRad-phageSeismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Fighting Pit (Goliath) (Corpse Grinder) (Territory)

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

Territory Boon

This Territory grants the following Boon:

Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

Enhanced Boon

This Territory grants Goliath and Corpse Grinder Cult gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation

Tech Bazaar (Van Saar) (Territory)

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7 , pick a Common weapon or piece of equipment to add to the gang’s Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

Enhanced Boon

This Territory grants Van Saar gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

Resources

Reputation 17

Attributes

Alignment Law-abiding
Alliance Promethium Guild

Fighters

Prime Leader 1
Augmek Champion 2
Archeotek Champion 1
Neotek Prospect 2
Tek Specialist Specialist 1
Tek-hunter Specialist 1
Tek Ganger 2
Subtek Juve 2
Tech-merchant Hanger-on 1
Ammo-jack Hanger-on 2
‘Arachni-rig’ Servo Suit Brute 1
Total 16

Stash

581¢
15¢

Stash Credits

581¢
Gear
Mesh armour (15¢)

Meyer

Prime (Leader)
510¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 5+ 2 4+ 4+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 11 XP
Skills MunitioneerFast ShotHip Shooting
Gear Carapace (heavy) (100¢)Armoured bodyglove
Injuries Out Cold
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield

Citron

Augmek (Champion)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 5 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills Gunfighter
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Out Cold
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Dorshapo

Archeotek (Champion)
370¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 3 XP
Skills Munitioneer
Cyberteknika Ocular Cyberteknika (Omega) (55¢)Torsonic Cyberteknika (Omega) (25¢)
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Lesson Learned , Out Cold
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Rad cannon* (100¢) 16" 32" - -1 2 -2 1 4+
Blast (5"), Rad-phage, Unwieldy

Lisbon

Augmek (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Dot

Neotek (Prospect)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 6+ 4+ 3 4 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 2 XP
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Sunny

Neotek (Prospect)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 3+ 3 4 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 0 XP
Gear Mesh armour (15¢)Armoured bodygloveGrav-cutter
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Menton

Tek Specialist (Specialist)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 6 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Out Cold
Weapons S L S L Str Ap D Am
Bolter combi-plasma gun (60¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
Plasma gun 12" 24" +2 - 5 -1 2 5+
Combi, Rapid Fire (1), Scarce
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

YenBen

Tek-hunter (Specialist)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Gear Refraction cloak (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries Lesson Learned
Weapons S L S L Str Ap D Am
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce

Bonnie Brae

Tek (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Eureka

Tek (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 4 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 1 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Sammy

Subtek (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Verna

Subtek (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Bonzo

Tech-merchant (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules Friends in the TradeTechno-baubles
XP 0 XP
Skills Munitioneer
Gear None
Weapons S L S L Str Ap D Am
Master-crafted laspistol 8" 12" +1 - 3 - 1 2+
Master-crafted, Plentiful, Sidearm

Piston

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power

Ponderosa

‘Arachni-rig’ Servo Suit (Brute)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 5 5 3 4+ 4 5+ 5+ 8+ 6+
Rules Superior Weapons ArrayTwin-linkedVan Saar Protective Gear
XP 0 XP
Gear Carapace (light)
Injuries Out Cold , Out Cold
Weapons S L S L Str Ap D Am
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Twin-linked heavy las carbine 15" 30" +1 - 4 - 1 4+
Plentiful, Rapid Fire (3), Twin-linked

Reload

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power sword - E - - S+1 -2 1 -
Melee, Parry, Power
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