your_mum_loves_goatsCampaign GangLWGH Campaign 3Whispering Eyes

Whispering Eyes

Delaque (HoS)
LWGH Campaign 3 In Progress
R Cr St W
1945¢ 35¢ 1980¢

Actions

Log Action

From LWGH Campaign 3

your_mum_loves_goatsWhispering Eyes
2 weeks, 2 days ago

Bought Autopistol for Hartmann (5¢)

Outcome: Credits remaining: 35¢
your_mum_loves_goatsWhispering Eyes
2 weeks, 2 days ago

Bought Autopistol for Róheim (5¢)

Outcome: Credits remaining: 40¢
your_mum_loves_goatsWhispering Eyes
2 weeks, 2 days ago

Bought Autopistol for Zilboorg (5¢)

Outcome: Credits remaining: 45¢
your_mum_loves_goatsWhispering Eyes
2 weeks, 2 days ago

Bought Stub gun for Zilboorg (5¢)

Outcome: Credits remaining: 50¢
your_mum_loves_goatsWhispering Eyes
2 weeks, 2 days ago

Hired Zilboorg (0¢)

Outcome: Credits remaining: 55¢

Assets & Resources

Assets

Fighting Pit (Goliath) (Territory)
Recruit: Two free hive scum including equipment  ·  Enhanced boon: Reputation: +2

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

Mine Workings (Orlock) (Territory)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Needle Ways (Delaque) (Territory)
Special: Three fighters gain infiltrate  ·  Enhanced boon: Special: Six fighters gain infiltrate

The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere

Tech Bazaar (Van Saar) (Territory)
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Whispering Eyes Settlement (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1

Resources

Reputation 13

Attributes

Alignment Law-abiding

Fighters

Master of Shadow Leader 1
Phantom Champion 2
Nacht-Ghul Champion 1
Ghost Specialist Specialist 1
Ghost Ganger 2
Shadow Juve 3
Ammo-jack Hanger-on 1
Whisper Merchant Hanger-on 1
Piscean Spektor Brute 1
Ghost Specialist 1
Total 14

Stash

35¢

Stash Credits

35¢

Freud

Master of Shadow (Leader)
295¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 5 XP
Skills Infiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Grav pistol (90¢) 6" 12" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Web gauntlet (35¢) - E - +1 3 - - -
Backstab, Melee, Web

Jung

Phantom (Champion)
245¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 4 XP
Skills Infiltrate
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Lacan

Nacht-Ghul (Champion)
300¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 4 5 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills Take Down
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Török

Phantom (Champion)
355¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 2 XP
Skills Ballistics Expert
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Suspensors (+60¢)
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Fromm

Ghost Specialist (Specialist)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 4 XP
Gear Mesh armour (15¢)Cameleoline cloak (35¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Infra-sight† (+35¢)
Mono-sight† (+35¢)

Adler

Recovery
Ghost (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Injuries Hobbled
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Waelder

Ghost (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 1 XP
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Hartmann

Shadow (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Róheim

Shadow (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Laspistol (10¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Zilboorg

Shadow (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Balint

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power

Kohut

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Oedipus

Piscean Spektor (Brute)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 6 XP
Skills Fearsome
Powers Spatial Psychosis (Delusion)
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile

Bion

Captured
Ghost (Specialist*)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 1 XP
Skills Overwatch
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.