CanarisCampaign GangLWGH Campaign 3Precinct Epsilon-Theta-Twelve

Precinct Epsilon-Theta-Twelve

Palanite Enforcers (BoL)
LWGH Campaign 3 In Progress
R Cr St W
1770¢ 45¢ 10¢ 1825¢

Actions

Log Action

From LWGH Campaign 3

2 days, 4 hours ago

Sanctioner Jaques spent 6 XP to advance

Outcome: Improved Weapon Skill
2 days, 4 hours ago

Peeko spent 8 XP to advance

Outcome: Improved Toughness
2 days, 4 hours ago

Added 2 XP for Peeko

Outcome: Current: 8 XP, Total: 14 XP
2 days, 4 hours ago

Peeko returned from Grim Bros

Outcome: Rating +145¢
2 days, 4 hours ago

Reputation Update: Precinct Epsilon-Theta-Twelve gained 4 Reputation (new total: 8)

Assets & Resources

Assets

Drinking hole (Delaque) (Territory)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..  ·  Reputation: +1  ·  Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.  ·  Enhanced boon: Reputation: +2

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Precinct Episilon-Theta-Twelve (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1
Stinger Mould Sprawl (Escher) (Territory)
Special: Reroll a single Lasting Injury, except Memorable Death.  ·  Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death  ·  Enhanced boon: Reputation: +1

Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties.

Resources

Reputation 8

Attributes

No attributes set.

Fighters

Captain Leader 1
Sergeant Champion 1
Patrolman Ganger 2
Subjugator Patrolman Ganger 1
Rookie Patrolman Juve 2
‘Sanctioner’ Pattern Automata Brute 1
Total 8

Stash

45¢
10¢

Stash Credits

45¢
Gear
Flak armour (10¢)

Captain Mozsmann

Captain (Leader*)
370¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 4 4 3 3+ 2 4+ 7+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 8 XP
Skills Got Your SixHelmawr’s Justice
Gear Armoured undersuit (25¢)Hardened flak armour (30¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock

Sergeant Vasquez

Sergeant (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Marksman
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brennan

Patrolman (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

McManners

Subjugator Patrolman (Ganger)
255¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 1 4+ 2 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Velo

Patrolman (Ganger)
235¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 5 1 3+ 1 8+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Peeko

Rookie Patrolman (Juve)
175¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 4 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Injuries Impressive Scars , Humiliated
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Spenkler

Rookie Patrolman (Juve*)
40¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 1 XP
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sanctioner Jaques

‘Sanctioner’ Pattern Automata (Brute)
315¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 4 6 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 1 XP
Skills Got Your Six
Gear Carapace (heavy) (20¢)Carapace (light)
Weapons S L S L Str Ap D Am
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
SLHG pattern assault ram ‘Sledge hammer’* (40¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
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