KordasCampaign GangAegis ReachSCHÄDELSTAMPFER

SCHÄDELSTAMPFER

Goliath (HoC)
Aegis Reach In Progress
R Cr St W
1385¢ 1385¢

Actions

Log Action

From Aegis Reach

MattiPuhSCHÄDELSTAMPFER
3 months, 4 weeks ago

Rheumhard returned from Clan of Angrox

Outcome: Rating +155¢
KordasSCHÄDELSTAMPFER
7 months, 2 weeks ago

Tiny Tusk spent 5 XP to advance

Outcome: Improved Movement
KordasSCHÄDELSTAMPFER
7 months, 2 weeks ago

Bought Armoured undersuit for Pack Bane (25¢)

Outcome: Credits remaining: 0¢
KordasSCHÄDELSTAMPFER
7 months, 2 weeks ago

Bought Armoured undersuit for Arthros (25¢)

Outcome: Credits remaining: 25¢
KordasSCHÄDELSTAMPFER
7 months, 2 weeks ago

Hired Fixy (50¢)

Outcome: Credits remaining: 50¢

Assets & Resources

Assets

Settlement (Starting Territory)

Boons

    Income: The gang earns D6x10 credits from this Territory when collecting income.
    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

Refuse Drift (Territory)

Boon

    Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker.

Slag Furnance (Territory)

Boon

    Income: The gang-earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

    Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
    Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

Resources

Reputation 7

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Stimmer Champion 2
Bruiser Specialist Specialist 1
Bruiser Ganger 2
Fixer Hanger-on 1
Total 7

Stash

Stash Credits

Arthros

Forge Tyrant (Leader)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 5 2 3+ 3 5+ 4+ 8+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Iron Will
Gene-smithing Vatborn (Dermal HardeningHardened Immune System) (15¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Pack Bane

Stimmer (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 4+ 4 5 2 3+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 3 XP
Skills Nerves of Steel
Gene-smithing Vatborn (Dermal HardeningHardened Immune System) (15¢)
Gear Furnace plates (5¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Tremor

Stimmer (Champion)
260¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 3+ 4 5 2 3+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 2 XP
Skills Iron Man
Gene-smithing Vatborn (Dermal HardeningHardened Immune System) (15¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Assault grenade launchers (twin-linked)* (95¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback, Rapid Fire (1), Unstable
stun rounds 6" 18" - - 2 -1 1 4+
Concussion, Rapid Fire (1)
krak grenades 6" 24" -1 - 6 -2 2 6+

Tiny Tusk

Bruiser Specialist (Specialist)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 3 XP
Gene-smithing Vatborn (Hardened Immune System) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template

Grippa

Bruiser (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 5 XP
Gene-smithing Vatborn (Hardened Immune System) (5¢)
Gear Furnace plates (5¢)
Injuries Bitter Emnity , Hand Injury
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Rheumhard

Bruiser (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Gene-smithing Vatborn (Hardened Immune System) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Fixy

Fixer (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 8+ 7+
Rules None
XP 0 XP
Skills Fixer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm
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