Damaged Decibelles
Escher (HoB) · Lore & notes
Overview
Notes
Drinking Hole: Work for 1d6x10 credits, fighter starts game with d3 intoxicated markers
Ghast Grove: Work for 15 credits, fighter is equipped with 1 dose of Ghast.
Local Chapel: Work for 10 credits, fighter may "dip in" and add 2d3 credits. If rolled 2 1s, Lasting Injury (count results 11-26 as 31-45)