chillyCampaign GangLords of the SumpCruel Angels

Cruel Angels

Spyre Hunting Party
Lords of the Sump In Progress
R Cr St W
1105¢ 1105¢

Actions

Log Action

From Lords of the Sump

chillyCruel Angels
4 days, 15 hours ago

Reduced 10¢

Outcome: -10¢ (to 0¢, all time: 1395¢)
chillyCruel Angels
4 days, 15 hours ago

Bought Bio-booster for Gendo (35¢)

Outcome: Credits remaining: 10¢
chillyCruel Angels
4 days, 15 hours ago

Hired Gendo (255¢)

Outcome: Credits remaining: 45¢
chillyCruel Angels
4 days, 15 hours ago

Added 295¢: Added to pay for new Spyrer being added to the gang after terror level increase

Outcome: +295¢ (to 300¢)
chillyCruel Angels
4 days, 15 hours ago

Rei spent 5 XP to advance

Outcome: Improved Movement

Assets & Resources

Assets

Mine Workings (Orlock) (Territory)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Spyrer Base Camp (Territory)
Special: During the Wrap-up of each battle the Spyre Hunting Party gang takes part in, one Spyrer may perform post-battle actions even if they are in Convalescence. A Spyre Hunting Party gang may never lose control of their Spyrer Base Camp Territory.
Tech Bazaar (Van Saar) (Territory)
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Resources

Reputation 6
Terror Level 13

Attributes

No attributes set.

Fighters

Hunt Master Leader 1
Caryatid Prime Exotic Beast 1
Sthenian Spyre Hunter Champion 1
Jakara Spyre Hunter Champion 1
Total 4

Stash

Stash Credits

Shinji

Hunt Master (Leader)
475¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 2+ 3 3 3 3+ 3 7+ 5+ 6+ 6+
Rules Experienced HunterGang LeaderKill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 0 XP
Skills Combat MasterRain of BlowsIron WillStep Aside
Gear Caryatid prime (90¢)Sovereign hunting rig (Tier 1) (20¢)Malcadon toxin whip with web incisors, grapnel launcher and drop rig (60¢)Chem-synth (15¢)
Power Boost Combat Neuroware
Weapons S L S L Str Ap D Am
Malcadon toxin whip E 2" - -1 - -2 - -
Entangle, Melee, Toxin
Web incisors 4" 8" - - 3 - - 4+
Silent, Web
Yeld laser gauntlet (30¢) 10" 20" +1 - 3 -1 1 3+
Plentiful

Misato

Recovery
Caryatid Prime (Exotic Beast)
Shinji
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 1 1 2+ 1 7+ 6+ 7+ 8+
Rules Charmed CompanionFlightPrecognitionReflex Enhancers
XP 4 XP
Gear None
Injuries Enfeebled
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Gendo

Sthenian Spyre Hunter (Champion)
290¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 3 2 2+ 2 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 0 XP
Skills Spring Up
Gear Bio-booster (35¢)
Weapons S L S L Str Ap D Am
Medusian projectors 4" 12" - -1 - - - 4+
Flash
Sthenian claw - E - - 3 -1 1 -
Melee, Power Pack, Pulverise
Sthenian claw - E - - 3 -1 1 -
Melee, Power Pack, Pulverise

Rei

Jakara Spyre Hunter (Champion)
340¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 3+ 3 7+ 5+ 6+ 6+
Rules Kill CountMaster of the HuntReflex EnhancersSpyrer Hunting Rig Glitches
XP 0 XP
Skills Evade
Gear Jakara hunting rig
Power Boost Combat Neuroware
Weapons S L S L Str Ap D Am
Mirror shield 4" 8" - -1 - - - 3+
Energy Shield, Flash
Monomolecular sword - E - - S+1 -2 1 -
Melee, Parry, Power
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