KrupiCampaign GangThe West is DeadExplorators 404

Explorators 404

Venators (AN)
The West is Dead In Progress
R Cr St W
1000¢ 1000¢

Actions

Log Action

From The West is Dead

matt_the_goodExplorators 404
8 months, 2 weeks ago

Territory Transfer: UNDERHIVE SHRINE transferred from no one to Explorators 404

matt_the_goodExplorators 404
8 months, 2 weeks ago

Territory Transfer: SETTLEMENT transferred from no one to Explorators 404

Assets & Resources

Assets

SETTLEMENT (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang's Stash.

SETTLEMENT (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang's Stash.

UNDERHIVE SHRINE (Territory)

Hives are filled with places holy to their inhabitants, where they might offer up prayers to the God-Emperor or the spirits of the hive itself.

BENEFITS WHEN RUINED

Blessings: Before the mission, roll a D6 for each fighter in the gang. On a 5 or 6, the fighter gains the Blessed condition for the following mission. Fighters with the Blessed condition gain a 6+ save if they do not already have an armour save, and can never have their armour save reduced to less than 6+ by Armour Piercing.

Starvation: Roll a D3 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Blessings: Before the mission, roll a D6 for each fighter in the gang. On a 6, the fighter gains the Blessed condition for the following mission. Fighters with the Blessed condition gain a 6+ save if they do not already have an armour save, and can never have their armour save 

reduced to less than 6+ by Armour Piercing.

Income: Roll D3x10 and add this many credits to the gang's Stash.

Attributes

No attributes set.

Fighters

House Hunt Leader 1 – 533 Leader 1
House Hunt Champion 1 – 533 Champion 2
House Specialist 3 – 443 Specialist 1
House Hunter 4 – 645 Ganger 2
House Hunter 1 – 544 Ganger 2
Total 8

Stash

Stash Credits

Augreus - Archmagos

House Hunt Leader 1 – 533 (Leader)
Legacy: Van Saar (HoA)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 6+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Spring Up
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Bartolomus - Tech Preist Enginseer

House Hunt Champion 1 – 533 (Champion)
Legacy: Goliath (HoC)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Infiltrate
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
‘Renderizer’ serrated axe* (40¢) - E - - S+2 -1 2 -
Melee, Pulverise, Unwieldy

Osmium - Skitarii Marshal

House Hunt Champion 1 – 533 (Champion)
Legacy: Goliath (HoC)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Munitioneer
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power

H - Scitarii Ranger

House Specialist 3 – 443 (Specialist)
Legacy: Orlock (HoI)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 7+ 6+ 8+ 9+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)Tools of the Trade
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

-089 - Sicarian

House Hunter 4 – 645 (Ganger)
Legacy: Delaque (HoS)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 6+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

-090 - Sicarian

House Hunter 4 – 645 (Ganger)
Legacy: Delaque (HoS)
100¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 6+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Shock baton (30¢) - E - - S - 1 -
Melee, Parry, Shock

D

House Hunter 1 – 544 (Ganger)
Legacy: Escher (HoB)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful

E

House Hunter 1 – 544 (Ganger)
Legacy: Escher (HoB)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
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