Scarebear999Campaign GangDome on the RangeBlue Sky Mine
Blue Sky Mine
Ironhead Squats (HotA)
Dome on the Range
In Progress
| R | Cr | St | W |
|---|---|---|---|
| 3018¢ | 363¢ | 0¢ | 3381¢ |
Actions
Log ActionFrom Dome on the Range
Scarebear999
•
Blue Sky Mine
1 month ago
Techmite Exovator 078b spent 6 XP to advance
Outcome: Improved Leadership
Scarebear999
•
Blue Sky Mine
1 month, 1 week ago
Added 2 XP for Fill
Outcome: Current: 10 XP, Total: 34 XPAssets & Resources
Assets
Fighting Pit
(Territory)
Income: d6x5 credits
·
Boon: Select one fighter to work this territory. Pit fighters are excellent, if brutal, teachers, and their lessons are comprehensive and long-lasting. If a fighter works this territory, they immediately gain d3 XP. However, if a 1 is rolled when determining Income, the fighter has been injured by their time in the pits. Make a roll on the Lasting Injury table for this fighter, and count all results of 11-26 as 31-45. If the fighter survives, they learn a lasting lesson and may roll up a random skill on the Combat skill list, but may never work this territory again.
·
Upgrade 1: Set the Income of this Territory to d6x10
·
Upgrade 2: Medics are Standing By: You may treat all Lasting Injury rolls made as a result of this territory as 31-45.
The fighting pits are more than just a form of entertainment, they’re a way for many gangers to earn extra coin and rep.
Water Tap Lvl1
(Territory)
Income: 2d6x5 credits
·
Boon: Select one fighter to work this territory. If the dice rolled for income show a double, collect income as normal, but the Water Guild is getting wise to the gang’s effort to steal the life-giving fluid. During the next campaign week, Income may not be collected from this territory. Mark that down on the gang’s roster so it is not forgotten.
·
Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.
·
Upgrade 2: The controlling gang is in excellent condition thanks to all the water they’re able to consume. Whenever a member of the gang would suffer a Flesh Wound, roll a dice. On a 5+, the Flesh Wound is discarded.
The most valuable asset in the lost zone is not the prometheum that fuels the fires of industry but clean, potable drinking water.
Resources
| Components | 26 | |
| Consumables Used | 6 | |
| Enemies Permanently Killed | 3 | |
| Loot Boxes Claimed | 13 |
Attributes
No attributes set.
Fighters
| Charter Master | Leader | 1 |
| Techmite Autoveyor | Exotic Beast | 1 |
| Drill Master | Champion | 1 |
| Exo Master | Champion | 1 |
| Techmite Exovator 078b | Exotic Beast | 1 |
| Exo-kyn | Prospect | 2 |
| Drill-kyn | Ganger | 3 |
| Drill-kyn Specialist | Ganger | 1 |
| Digger | Juve | 1 |
| Vartijan Exo-Driller | Brute | 1 |
| Total | 13 | |
Stash
363¢
0¢
Stash Credits
363¢
Meloy
Charter Master
(Leader)
390¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 3+ | 3 | 4 | 3 | 5+ | 2 | 4+ | 5+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | Fixer, Mentor, Gunfighter | ||||||||||
| Ancestry | Helmaeth Mining Clan (Spider Hunters) | ||||||||||
| Gear | Hardened layered flak armour (35¢), Techmite autoveyor (45¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolt spitter (40¢) | 4" | 10" | +1 | - | 4 | -1 | 1 | 5+ |
| Power Pack, Rapid Fire (1), Sidearm | ||||||||
| Ironhead bolt pistol (45¢) | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1), Sidearm | ||||||||
| Ironhead bolt pistol (45¢) | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1), Sidearm | ||||||||
Techmite Autoveyor
Techmite Autoveyor
(Exotic Beast)
Meloy
15¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 5+ | 6+ | 4+ |
| Rules | Mono-arm, Tech Bypass | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Backstab, There's Always Another Secret | ||||||||||
| Gear | Flak armour | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Drill (5¢) | - | E | - | - | 3 | -1 | 1 | - |
| Melee | ||||||||
Gregor
Drill Master
(Champion)
320¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 2+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Nerves of Steel, Bulging Biceps | ||||||||||
| Ancestry | Helmaeth Mining Clan (Terrors of the Sump Sea) | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Hand Injury | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Mining laser* (125¢) | 18" | 24" | - | -1 | 9 | -3 | 3 | 3+ |
| Unwieldy | ||||||||
| Infra-sight† (+40¢) | ||||||||
Kyle
Exo Master
(Champion)
418¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 4 | 2 | 5+ | 3 | 6+ | 8+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Paragon of the Ancestors, Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Bull Charge, Mentor | ||||||||||
| Ancestry | Helmaeth Mining Clan (Rules of Parley) | ||||||||||
| Gear | Techmite exovator 078b (28¢), Armoured undersuit (25¢), Exo-suit | ||||||||||
| Injuries | Humiliated , Humiliated | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Excavator hammer* (50¢) | E | 2" | - | -1 | S+2 | -1 | 3 | - |
| Melee, Pulverise, Unwieldy, Versatile | ||||||||
| Ironhead arc welder (100¢) | - | E | - | - | S+2 | -2 | 3 | - |
| Blaze, Melee, Power Pack | ||||||||
Techmite Exovator 078b
Techmite Exovator 078b
(Exotic Beast)
Kyle
110¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 7+ | 4+ | 6+ | 6+ |
| Rules | Bi-arm, Tech Bypass | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Nobody Pushes Kin Around | ||||||||||
| Gear | Mesh armour | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead arc welder (100¢) | - | E | - | - | S+2 | -2 | 3 | - |
| Blaze, Melee, Power Pack | ||||||||
Fiesta fister
Exo-kyn
(Prospect)
300¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Ironhead Squat Exo Master), Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Fearsome | ||||||||||
| Gear | Exo-suit | ||||||||||
| Injuries | Horrid Scars | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead arc welder (100¢) | - | E | - | - | S+2 | -2 | 3 | - |
| Blaze, Melee, Power Pack | ||||||||
| Ironhead power fist (60¢) | - | E | - | - | S+2 | -2 | 2 | - |
| Melee, Power, Pulverise | ||||||||
| Ironhead power fist (60¢) | - | E | - | - | S+2 | -2 | 2 | - |
| Melee, Power, Pulverise | ||||||||
Juan
Exo-kyn
(Prospect)
210¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 6+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Ironhead Squat Exo Master), Tools of the Trade | ||||||||||
| XP | 2 XP | ||||||||||
| Gear | Exo-suit | ||||||||||
| Injuries | Impressive Scars | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Rock saw (35¢) | - | E | - | - | S+1 | -1 | 2 | - |
| Melee, Rending | ||||||||
| Storm-welder* (75¢) | 8" | 16" | +1 | - | 5 | - | 1 | 3+ |
| Rapid Fire (3), Reckless, Shock, Unstable | ||||||||
Fill
Drill-kyn
(Ganger)
195¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 3+ | 3 | 4 | 1 | 5+ | 1 | 6+ | 6+ | 6+ | 5+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Marksman | ||||||||||
| Gear | None | ||||||||||
| Injuries | Hand Injury | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead boltgun (95¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (2) | ||||||||
Garret
Drill-kyn
(Ganger)
90¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Gear | None | ||||||||||
| Injuries | Humiliated | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
Phil
Drill-kyn
(Ganger)
180¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 6+ | 4+ | 5+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | Connected | ||||||||||
| Gear | None | ||||||||||
| Injuries | Impressive Scars | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead boltgun (95¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (2) | ||||||||
Rakdos
Drill-kyn Specialist
(Ganger*)
310¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 4 | 2 | 5+ | 1 | 8+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist), Tools of the Trade | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Combat Master | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Injuries | Humiliated , Partially Deafened , Impressive Scars | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead meltagun (155¢) | 6" | 12" | +1 | - | 8 | -4 | 3 | 5+ |
| Melta, Rapid Fire (1), Scarce | ||||||||
Juve
Digger
(Juve)
90¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 4+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Hip Shooting | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead stub gun (10¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Rapid Fire (1), Sidearm | ||||||||
Blastoise
Vartijan Exo-Driller
(Brute)
390¢
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 4 | 6 | 4 | 5+ | 2 | 7+ | 6+ | 6+ | 7+ |
| Rules | Guard Exosuit, Sensor Suite | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | Nobody Pushes Kin Around | ||||||||||
| Gear | Carapace (light) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Seismic crusher | - | T | - | - | 2 | - | 1 | 6+ |
| Concussion, Seismic, Template | ||||||||
| Vartijan fist | - | E | - | - | S | -1 | 2 | - |
| Melee, Power, Pulverise | ||||||||
| Vartijan heavy bolter (50¢) | 18" | 36" | +1 | - | 5 | -2 | 2 | 5+ |
| Rapid Fire (3) | ||||||||
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