ZhechelCampaign GangDome on the RangeBig and little friends

Big and little friends

Venators (AN)
Dome on the Range In Progress
R Cr St W
2890¢ 133¢ 3023¢

Actions

Log Action

From Dome on the Range

1 month, 1 week ago

Components Update: Big and little friends lost 45 Components (new total: 73)

1 month, 1 week ago

Bought Hand flamer for Snefru (75¢)

Outcome: Credits remaining: 133¢
1 month, 1 week ago

Added 3 XP for Snefru - Painted model.

Outcome: Current: 3 XP, Total: 3 XP
1 month, 1 week ago

Added 5¢: Doubled sale of maul.

Outcome: +5¢ (to 68¢)
1 month, 1 week ago

Sold equipment from stash: Maul (club) (10¢ - 5×10 = 5¢)

Rolled 1D6: 5 = 5 Outcome: +5¢ (to 63¢)

Assets & Resources

Assets

Soup Kitchen (Territory)
Income: 10 credits  ·  Boon: The local vagrants appreciate the effort the controlling gang puts into keeping people fed. The controlling gang may add a free Hive Scum to their starting crew before each battle.  ·  Upgrade 1: Set the Income of this Territory to 20.  ·  Upgrade 2: “Did you hear what I heard?”: The controlling gang is kept informed by their network of local drifters and vagrants. The controlling player may add or subtract 1 to the first priority roll of each battle.

For those too poor to afford good slop, there’s always the soup made from the runoff. The miserable wretches the soup kitchens attract can often have good intel, however.

Upper Gantries (Territory)
Income: 10 credits  ·  Boon: Select 1-3 fighters to work this terrain. During deployment, these fighters may be deployed anywhere on the table that is at least 2 levels or 6″ above the ground level, whichever is shortest. Roll a d6 for each fighter deployed in this fashion. On a 1, they’ve slipped and fallen on their way down from the gantries. place them on the ground level and treat them as if they’ve just fallen 6″.  ·  Upgrade 1: Set the Income of this Territory to 20.  ·  Upgrade 2: A Big Switch: The controlling player’s fighters have found a really big switch up in the gantries. It’s the light switch for the whole dome! At the start of any battle, the controlling player can decide to have their fighters throw the switch before they come down. Use the Pitch Black rules for that scenario.

The cranes, girders, and scaffolding that support the spires provide a vantage point to watch over the underhive.

Water Still (Territory)
Income: 2d6x5 credits  ·  Boon: Select one fighter to work this territory. If the dice roll for Income for this territory is a double, the fighter working this territory has caught a stomach bug. They are placed in Recovery with severe intestinal distress.  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.  ·  Upgrade 2: Filters: The fighter working this territory is no longer at risk from single-cell lifeforms in the water. They cannot be put into a Recovery as a result of the Income roll.

While “potable” is an extremely generous term for his particular liquid, it is the lifeblood of the underhive nonetheless.

Resources

Components 73
Loot Boxes Claimed 24

Attributes

No attributes set.

Fighters

Ratling Hunt Leader Leader 1
Necromundan Giant Rat Exotic Beast 3
House Hunt Champion 3 – 442 Champion 2
Ratling Hunter Specialist 1
Ogryn Hunter Ganger 3
Ratling Hunter Ganger 2
Rogue Doc Hanger-on 1
Connected Trader Hanger-on 1
Total 14

Stash

133¢

Stash Credits

133¢

Sutekh

Ratling Hunt Leader (Leader)
510¢
M WS BS S T W I A Ld Cl Wil Int
4 4+ 2+ 2 2 3 2+ 2 6+ 6+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)SloppingSneakingSnipingTools of the TradeSanctioned Psyker
XP 3 XP
Skills Bulging BicepsConnectedMentorInspirational
Powers Wall of Flame (Pyromancy)Molten Bolt (Pyromancy)Warp Whispers (Divination)
Psyker Sanctioned psyker upgrade (35¢)
Gear Necromundan giant rat (25¢)Necromundan giant rat (25¢)Necromundan giant rat (25¢)Lho sticks (5¢)Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Scarab 003

Necromundan Giant Rat (Exotic Beast)
Sutekh
10¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 3 3 1 3+ 1 10+ 7+ 10+ 9+
Rules NimbleRat CunningSmall Target
XP 5 XP
Gear None
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee

Scarab 002

Necromundan Giant Rat (Exotic Beast)
Sutekh
25¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ - 3 3 1 3+ 1 10+ 8+ 10+ 10+
Rules NimbleRat CunningSmall Target
XP 2 XP
Gear None
Injuries Head Injury
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee

Scarab 001

Necromundan Giant Rat (Exotic Beast)
Sutekh
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 1 10+ 7+ 10+ 9+
Rules NimbleRat CunningSmall Target
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Jaws - E - - 3 - 1 -
Backstab, Melee

Mark 1

House Hunt Champion 3 – 442 (Champion)
Legacy: Delaque (HoS)
360¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 10 XP
Skills FixerEvadeFast ShotHip Shooting
Gear Drop rig (10¢)Mesh armour (15¢)Cameleoline cloak (60¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Long rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Infra-sight†
Master-crafted

Mark 2

House Hunt Champion 3 – 442 (Champion)
Legacy: Delaque (HoS)
280¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 7+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Hip ShootingFixerEvadeOverwatchTrue Grit
Gear Drop rig (10¢)Cameleoline cloak (60¢)Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Long rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Master-crafted
Infra-sight†
Master-crafted

Rob

Ratling Hunter (Specialist)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 1 3+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSnipingTools of the Trade
XP 5 XP
Skills FixerHip Shooting
Gear None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Djoser

Ogryn Hunter (Ganger)
445¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 5 5 2 4+ 2 8+ 7+ 9+ 9+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 5 XP
Gear Ceramite shield (40¢)Grapnel launcher (25¢)Holochromatic field (100¢)Furnace plates (5¢)
Injuries Head Injury
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Lightning claw (70¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending

Narmer

Ogryn Hunter (Ganger)
445¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 5 5 2 3+ 2 8+ 6+ 9+ 8+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 4 XP
Gear Furnace plates (5¢)Ceramite shield (40¢)Holochromatic field (100¢)Grapnel launcher (25¢)
Injuries Hobbled
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Lightning claw (70¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending

Snefru

Ogryn Hunter (Ganger)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 5 5 2 4+ 2 8+ 7+ 9+ 9+
Rules Gang Fighter (Ganger)Ogryn LegacyPromotion (Venator Specialist)
XP 3 XP
Gear Reflec shroud (30¢)Ceramite shield (40¢)Grapnel launcher (25¢)
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Xenarch death-arc (75¢) E 5" +1 - 3 - 1 2+
Esoteric, Melee, Plentiful, Rapid Fire (2), Shock, Versatile

Spike

Ratling Hunter (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 3 1 3+ 1 6+ 7+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 0 XP
Gear None
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm, Master-crafted
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable, Master-crafted
Master-crafted (+15¢)
Reclaimed autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Taft

Ratling Hunter (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 3+ 2 2 1 2+ 1 7+ 7+ 8+ 5+
Rules Gang Fighter (Ganger)Promotion (Venator Specialist)SloppingSneakingSniping
XP 4 XP
Gear None
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1), Master-crafted
Master-crafted (+15¢)
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

The Doctor

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Traider

Connected Trader (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 7+ 7+
Rules Specialist ProductThe Finest Merchandise
XP 0 XP
Skills Savvy Trader
Gear None
Weapons S L S L Str Ap D Am
Master-crafted lasgun 18" 24" +1 - 3 - 1 2+
Master-crafted, Plentiful
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