RobouticoCampaign GangWolfpackThe Watchmen

The Watchmen

Palanite Enforcers (BoL)
Wolfpack In Progress
R Cr St W
2135¢ 2135¢

Actions

Log Action

From Wolfpack

RobouticoThe Watchmen
3 weeks, 4 days ago

Reduced 15¢: Löschung Bionic Leg

Outcome: -15¢ (to 0¢, all time: 1160¢)
RobouticoThe Watchmen
3 weeks, 4 days ago

Equipped Skolden P-911 with Mesh armour from stash (15¢)

Outcome: Credits remaining: 0¢
RobouticoThe Watchmen
3 weeks, 4 days ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 0¢
RobouticoThe Watchmen
3 weeks, 4 days ago

Bought Vigilance pattern assault shield for „Blasterman“ Z-981 (40¢)

Outcome: Credits remaining: 15¢
RobouticoThe Watchmen
3 weeks, 4 days ago

Added 28¢: Bionic Leg an Flesh Hounds verkauft

Outcome: +28¢ (to 55¢)

Assets & Resources

Resources

Reputation 14

Attributes

Affiliations Order
Alignment Law-abiding
Palanite Enforcer Prefecture Badlands Prefecture

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Subjugator Patrolman Specialist Specialist 1
Patrolman Specialist Specialist 1
Patrolman Ganger 1
Subjugator Patrolman Ganger 1
Rookie Patrolman Juve 2
Rogue Doc Hanger-on 1
Haunt (Psyrender) Hanger-on 1
‘Sanctioner’ Pattern Automata Brute 1
Total 12

Stash

Stash Credits

Gear
Ammo cache
Ammo cache

„Big Brother“ K-8032

Captain (Leader)
365¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Savvy TraderGot Your Six
Prefecture Skills Badlands
Gear Mesh armour (15¢)Cred sniffer (35¢)Ablative overlay (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

„Griphon“ R-4093

Subjugator Sergeant (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 3 4 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Threat Response
Gear Armoured undersuit (5¢)Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

„Stray Dog“ K-4919

Sergeant (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 8 XP
Skills Trick Shot
Gear Armoured undersuit (5¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma gun (80¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

„Blasterman“ Z-7918

Subjugator Patrolman Specialist (Specialist)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 6 XP
Gear Armoured undersuit (5¢)Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

„Scarface“ O-8297

Patrolman Specialist (Specialist)
165¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 3 XP
Skills Fearsome
Gear Mesh armour (15¢)Armoured undersuit (5¢)Magnacles
Injuries Impressive Scars , Horrid Scars
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Skolden P-5105

Patrolman (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 8+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Gear Mesh armour (15¢)Magnacles
Injuries Humiliated
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending

„Smasher“ A-6614

Subjugator Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 1 4+ 2 7+ 7+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Gear Layered flak armour (20¢)Magnacles
Injuries Head Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

Brody B-0302

Rookie Patrolman (Juve)
15¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Gear Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

„Razor“ K-3927

Rookie Patrolman (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 3 XP
Gear Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Lady Sedativa

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
Laspistol 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

„Mindflayer“ M-6871

Haunt (Psyrender) (Hanger-on)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
XP 0 XP
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)
Gear Hardened flak armour
Weapons S L S L Str Ap D Am
This fighter has no weapons.

„Stomper“ B-0878

‘Sanctioner’ Pattern Automata (Brute)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 0 XP
Skills Got Your Six
Gear Carapace (heavy) (20¢)Carapace (light)
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
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