shadeypiieezzCampaign GangThe Fall of Hive ObitusToxic avengers (Clone)

Toxic avengers (Clone)

Escher (HoB)
The Fall of Hive Obitus In Progress
R Cr St W
1015¢ 1015¢

Actions

Log Action

From The Fall of Hive Obitus

shadeypiieezzToxic avengers (Clone)
1 week, 3 days ago

Reputation Update: Toxic avengers (Clone) gained 2 Reputation (new total: 3)

bellefarnienteToxic avengers (Clone)
1 week, 3 days ago

Territory Transfer: Guilder Stronghold transferred from no one to Toxic avengers (Clone)

bellefarnienteToxic avengers (Clone)
1 week, 3 days ago

Territory Transfer: Fungal Sprawl transferred from no one to Toxic avengers (Clone)

bellefarnienteToxic avengers (Clone)
1 week, 3 days ago

Territory Transfer: Settlement #7 transferred from no one to Toxic avengers (Clone)

Assets & Resources

Assets

Fungal Sprawl (Territory)

Fungal growths can dominate entire hive levels, and are both dangerous and profitable in equal measure; there being much wealth a gang can find among their wilds.

Territory Boon

Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-'.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Equipment: Roll a D6 for each fighter in the controlling gang. On a 6, the player can choose to have one of the fighter's Melee weapons gain the Toxin trait for the duration of the Campaign Week. Weapons with the Toxin trait have a Strength characteristic of '-'.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Guilder Stronghold (Territory)

The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Settlement #7 (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Reputation 3

Attributes

No attributes set.

Fighters

Queen Leader 1
Deathmaiden Champion 1
Wyld Runner Prospect 2
Sister Specialist Specialist 1
Sister Ganger 2
Apprentice Clan Chymist Hanger-on 1
Total 8

Stash

Stash Credits

Queena

Queen (Leader)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Hit and Run
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Combi-pistol (bolt pistol/needle pistol) (60¢)
bolt pistol 6" 12" +1 - 4 -1 2 6+
Combi, Sidearm
needle pistol 4" 9" +2 - - -1 - 6+
Combi, Scarce, Sidearm, Silent, Toxin
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Liz

Deathmaiden (Champion)
225¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 4 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the Trade
XP 0 XP
Skills Sprint
Gear Armoured undersuit (25¢)Mesh armour (15¢)Chem-synth (15¢)
Weapons S L S L Str Ap D Am
Needle pistol (25¢) 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
Venom claw (30¢) - E - - - -2 - -
Entangle, Melee, Toxin

One

Wyld Runner (Prospect)
75¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 2 3 1 3+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Escher Gang Matriarch)Tools of the Trade
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Throwing knives (5¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent

Three

Wyld Runner (Prospect)
110¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 2 3 1 3+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Escher Gang Matriarch)Tools of the Trade
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent
acid arrows (+20¢) 9" 18" - -1 3 - 1 6+
Blaze, Scarce

Big s

Sister Specialist (Specialist)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Mikado

Sister (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Morticia

Sister (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin

Shotzy

Apprentice Clan Chymist (Hanger-on)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 9+ 6+
Rules Experimental ElixirsLast Rites
XP 0 XP
Skills Fixer
Gear None
Weapons S L S L Str Ap D Am
Needle pistol 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
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