stuffnjunk84Campaign GangAll Your Hab are Belong to UsLow Down Dirty Rats

Low Down Dirty Rats

Venators (AN)
All Your Hab are Belong to Us In Progress
R Cr St W
1200¢ 15¢ 1215¢

Actions

Log Action

From All Your Hab are Belong to Us

stuffnjunk84Low Down Dirty Rats
11 months, 2 weeks ago

Bought Lightning claw for Krueger (70¢)

Outcome: Credits remaining: 0¢
stuffnjunk84Low Down Dirty Rats
11 months, 2 weeks ago

Added 35¢: Adding credits to purchase half-priced item from tech bazaar.

Outcome: +35¢ (to 70¢)
stuffnjunk84Low Down Dirty Rats
11 months, 2 weeks ago

Reassigned Throwing knives from Stash to Skitter 2

Outcome: Throwing knives is now equipped by Skitter 2
stuffnjunk84Low Down Dirty Rats
11 months, 2 weeks ago

Reassigned Sword from Stash to Skitter 2

Outcome: Sword is now equipped by Skitter 2
stuffnjunk84Low Down Dirty Rats
11 months, 2 weeks ago

Spent 60¢: Purchased Skitter 2

Outcome: -60¢ (to 35¢)

Assets & Resources

Assets

Settlement (Venator) (Starting Territory)

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Tech Bazaar (Van Saar) (Territory)

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

Resources

Out of Action Caused 2
Reputation 1

Attributes

Alignment Law-abiding

Fighters

Ratling Hunt Leader Leader 1
Ratling Hunt Champion Champion 2
Beastman Hunter Specialist 1
Beastman Hunter Ganger 2
Total 6

Stash

15¢

Stash Credits

Weapons
Fighting knife (15¢)

The Big Cheese

Ratling Hunt Leader (Leader)
405¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 2 2 3 2+ 2 6+ 6+ 6+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)SloppingSneakingSnipingTools of the Trade
XP 6 XP
Skills Savvy Trader
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Suspensors (+60¢)

Mousetrap

Ratling Hunt Champion (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 3+ 2 2 2 3+ 1 7+ 6+ 7+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)SloppingSneakingSnipingTools of the Trade
XP 4 XP
Skills Marksman
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -

Pest Control

Ratling Hunt Champion (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 2 2 2 3+ 1 7+ 6+ 7+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)SloppingSneakingSnipingTools of the Trade
XP 3 XP
Skills Overwatch
Gear Carapace (light) (80¢)Armoured undersuit (25¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

RAID

Beastman Hunter (Specialist)
180¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 8+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)Tools of the Trade
XP 7 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Chain glaive* (60¢) E 2" -1 - S+2 -2 2 -
Melee, Unwieldy, Versatile

Krueger

Beastman Hunter (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Lightning claw (35¢) - E - +1 S+1 -2 1 -
Melee, Parry, Power, Rending

Skitter 2

Beastman Hunter (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 4 1 4+ 1 9+ 6+ 8+ 8+
Rules Feral WarriorsFrenzon ConditioningGang Fighter (Ganger)Promotion (Venator Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Sword (20¢) - E - +1 S -1 1 -
Melee, Parry
Throwing knives (10¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin
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