Obamaislizard6969Campaign GangHive Praxira Stories: PrequelThe Guild of Calamitous Intent

The Guild of Calamitous Intent

Delaque (HoS)
Hive Praxira Stories: Prequel In Progress
R Cr St W
2380¢ 15¢ 2399¢

Actions

Log Action

From Hive Praxira Stories: Prequel

Obamaislizard6969The Guild of Calamitous Intent
2 days, 14 hours ago

Bought Carapace (light) for Cipher (80¢)

Outcome: Credits remaining: 4¢
Obamaislizard6969The Guild of Calamitous Intent
2 days, 14 hours ago

Moved Mesh armour from Cipher to stash (15¢)

Outcome: Credits remaining: 84¢
Obamaislizard6969The Guild of Calamitous Intent
2 days, 14 hours ago

Bought Grav gun for Archaeon (120¢)

Outcome: Credits remaining: 84¢
Obamaislizard6969The Guild of Calamitous Intent
2 days, 14 hours ago

Bought Respirator for Archaeon (15¢)

Outcome: Credits remaining: 204¢
Obamaislizard6969The Guild of Calamitous Intent
2 days, 14 hours ago

Bought Armoured undersuit for Archaeon (25¢)

Outcome: Credits remaining: 219¢

Assets & Resources

Assets

Bigheap (Refuse Drift) (Territory)

Most of the dome's trash, along with that from the higher domes, winds up in the massive expanse of garbage known as Bigheap.

Territory Type: Refuse Drift (Cawdor)

Dead Hand Sprawl (Stinger Mould Sprawl) (Territory)

A well known colony of stinger mould along the edge of Lake Runoff, prized for its value as medicine.

Territory Type: Stinger Mould Sprawl (Escher)

The Fool's Fortune (Gambling Den) (Territory)

A popular spot for locals to come and gamble away their meager credits on games that are most definitely rigged.

Territory Type: Gambling Den (Delaque)

The Green Lab (Synth Still) (Territory)

One of the more infamous laboratories operating in the dome, supplying medicine and chems at steep prices.

Territory Type: Synth Still (Escher)

The Wrack (Collapsed Dome) (Territory)

An unstable, collapsing section of Dome 974-8/AU4, there's a lot of valuable material within the rubble if one is willing to risk getting to it.

Territory Type: Collapsed Dome

Resources

Reputation 7

Attributes

No attributes set.

Fighters

Master of Shadow Leader 1
Phantom Champion 2
Nacht-Ghul Champion 1
Psy-gheist Prospect 1
Ghost Specialist Specialist 1
Ghost Ganger 6
Piscean Spektor Brute 1
Whisper Merchant Hanger-on 1
Total 14

Stash

15¢

Stash Credits

Gear
Mesh armour (15¢)

Cipher

Master of Shadow (Leader)
375¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 3+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 1 XP
Skills Evade
Powers Penumbral Mirror (Darkness)
Psyker Psychoteric mastery (30¢)
Gear Respirator (15¢)Armoured undersuit (25¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Archaeon

Phantom (Champion)
325¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 0 XP
Gear Carapace (light) (80¢)Armoured undersuit (25¢)Respirator (15¢)
Weapons S L S L Str Ap D Am
Grav gun (120¢) 9" 18" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse

Rhickter

Phantom (Champion)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 4 XP
Skills BackstabInfiltrate
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Web gun (115¢) - T - - 5 - - 5+
Silent, Template, Web

Viper

Nacht-Ghul (Champion)
395¢
M WS BS S T W I A Ld Cl Wil Int
8" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersPsychoteric MasteryNon-sanctioned Psyker
XP 0 XP
Skills Mighty LeapClamber
Powers A Perfect Void (Darkness)
Psyker Psychoteric mastery (30¢)
Gear Industrial respirator (30¢)Armoured undersuit (25¢)Grav-chute (50¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Null

Psy-gheist (Prospect)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 5 XP
Powers Spatial Psychosis (Delusion)
Gear Hazard suit (10¢)Mesh armour (15¢)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Raven

Ghost Specialist (Specialist*)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 2 XP
Skills Medicae
Gear Hazard suit (10¢)Cred sniffer (35¢)
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Mono-sight† (+35¢)

Azazel

Ghost (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Gear Mesh armour (15¢)Respirator (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Enigma

Ghost (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Gear Hazard suit (10¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Web gauntlet (35¢) - E - +1 3 - - -
Backstab, Melee, Web

Obsidian

Ghost (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Gear Hazard suit (10¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
Gunshroud (+10¢)

Specter

Ghost (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Skills Fearsome
Gear Hazard suit (10¢)
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Vortex

Ghost (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 4 XP
Gear Hazard suit (10¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Xenon

Ghost (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Gear Hazard suit (10¢)
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Squiggles

Piscean Spektor (Brute)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 0 XP
Skills Fearsome
Powers Penumbral Mirror (Darkness)
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile

Whispers in the Dark

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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