Infinate_SumCampaign GangGruel GangPalantir Var

Palantir Var

Van Saar (HoA)
Gruel Gang In Progress
R Cr St W
1395¢ 90¢ 1485¢

Actions

Log Action

From Gruel Gang

TripleAshPalantir Var
10 hours, 3 minutes ago

Territory Transfer: Settlement transferred from no one to Palantir Var

Infinate_SumPalantir Var
10 hours, 5 minutes ago

Bought Isotropic fuel rod for Stash (60¢)

Outcome: Credits remaining: 90¢
Infinate_SumPalantir Var
10 hours, 8 minutes ago

Bought Hotshot las pack for Lasgun on Temp Worker X (Jeffery) (20¢)

Outcome: Credits remaining: 150¢
Infinate_SumPalantir Var
12 hours, 15 minutes ago

Trading post action +4 from leader and 2 champs

Rolled 2D6: 5 , 1 = 6 Outcome: 6 + 4 R(10) , I(6)
Infinate_SumPalantir Var
12 hours, 21 minutes ago

Rolling for advancement to Temp Worker X (Jeffery)

Rolled 2D6: 4 , 3 = 7 Outcome: Improved Movement

Assets & Resources

Assets

Collapsed dome (Territory)
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)

Many of the ancient domes that honeycomb the underhive eventually collapse under the weight of time, leaving treasures trapped beneath the wreckage and the structure above liable to fall apart at the smallest misstep.

Nathan's Settlement (Territory)
Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. This one is the base of operations for the Palantir Var.

Settlement (Territory)
Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Resources

Reputation 8

Attributes

No attributes set.

Fighters

Prime Leader 1
Archeotek Champion 1
Augmek Champion 1
Tek Ganger 3
Subtek Juve 4
Total 10

Stash

90¢

Stash Credits

90¢

Peter Thiel

Prime (Leader)
365¢ (370¢)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 1 XP
Skills Trick ShotHip ShootingFast ShotGunfighter
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Warpstorm bolter (60¢) 12 24 +1 - 4 -1 2 6+
Cursed, Esoteric, Rapid Fire (1), Scarce

Loui "Blackshorts" Moosely

Archeotek (Champion)
215¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Master of CyberteknikaTools of the Trade
XP 2 XP
Skills FixerMedicae
Cyberteknika Ocular Cyberteknika (Alpha)
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Master-crafted las carbine (25¢) 10" 24" +1 - 3 - 1 4+
Master-crafted, Plentiful, Rapid Fire (1)

Maark "The Lizzard" Zuckarbarg

Augmek (Champion)
305¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 2 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Munitioneer
Gear Carapace (light) (80¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Employee of the Month (XAI)

Tek (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 2 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 4 XP
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

Temp Worker X (Jeffery)

Tek (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Rad grenades (25¢) - Sx3 - - 2 -2 1 4+
Blast (3"), Grenade, Rad-phage

ChatGPT

Subtek (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Claude

Subtek (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Gemini

Subtek (Juve)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Las sub-carbine (15¢) 4" 12" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm

Grok

Subtek (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Gig Worker X (Benzi)

Captured
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 3 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
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