KalleCampaign GangKellerkinder KampagneKalle - van Saar

Kalle - van Saar

Van Saar (HoA)
Kellerkinder Kampagne In Progress
R Cr St W
1095¢ 25¢ 1120¢

Actions

Log Action

From Kellerkinder Kampagne

KalleKalle - van Saar
2 weeks, 3 days ago

Equipped Es with Las carbine from stash (20¢)

Outcome: Credits remaining: 25¢
KalleKalle - van Saar
3 weeks, 2 days ago

Hired Es (70¢)

Outcome: Credits remaining: 25¢
KalleKalle - van Saar
3 weeks, 2 days ago

Added 90¢

Outcome: +90¢ (to 95¢)
KalleKalle - van Saar
3 weeks, 2 days ago

State Change: Larz changed from Active to Recovery

Outcome: Larz is now Recovery
KalleKalle - van Saar
3 weeks, 2 days ago

State Change: Onia changed from Recovery to Active

Outcome: Onia is now Active

Assets & Resources

Assets

Bone shrine (Cawdor) (Territory)
Income: 2D6 × 5  ·  Enhanced boon: Income: 4D6 × 5  ·  Enhanced boon: Reputation: +2

Shrines of bones and noose-ropes are common in the underhive, and even the most cold-blooded ganger will rarely pass one without throwing in a cred as a plea for a blessing.

Slag Furnace (Goliath) (Territory)
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Sludge sea (Territory)
Equipment: Three fighters gain free choke gas grenades

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Synth Still (Escher) (Territory)
Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.  ·  Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).  ·  Enhanced boon: Reputation: +1

Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics.

Resources

Reputation 3

Attributes

Alignment Law-abiding

Fighters

Prime Leader 1
Augmek Champion 1
Neotek Prospect 1
Tek Ganger 2
Subtek Juve 2
Total 7

Stash

25¢

Stash Credits

25¢

Larz

Recovery
Prime (Leader)
270¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 3 XP
Skills Munitioneer
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Hanslet

Augmek (Champion)
315¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Fixer
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Rad cannon* (130¢) 16" 32" - -1 2 -2 1 4+
Blast (5"), Rad-phage, Unwieldy
Suspensors (+60¢)

Es

Neotek (Prospect)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 0 XP
Gear Armoured bodygloveGrav-cutter
Weapons S L S L Str Ap D Am
Las carbine (20¢) 10" 24" +1 - 3 - 1 4+
Plentiful, Rapid Fire (1)

Koen

Tek (Ganger)
150¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 0 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Suppression laser (40¢)
broad burst 4" 8" +2 - 2 - 1 4+
Plentiful, Scattershot
short burst 8" 16" +1 - 4 - 2 4+
Knockback, Plentiful

Onia

Tek (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
3 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 1 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Fritz

Subtek (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm

Hans

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm
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