BurntAquilaPaintingCampaign GangThe Fall of Hive ObitusThe Iron Fist.

The Iron Fist.

Orlock (HoI)
The Fall of Hive Obitus In Progress
R Cr St W
1000¢ 30¢ 1030¢

Actions

Log Action

From The Fall of Hive Obitus

bellefarnienteThe Iron Fist.
1 week, 3 days ago

Territory Transfer: Wall Outpost transferred from no one to The Iron Fist.

bellefarnienteThe Iron Fist.
1 week, 3 days ago

Territory Transfer: Settlement #3 transferred from no one to The Iron Fist.

Assets & Resources

Assets

Settlement #3 (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Wall Outpost (Territory)

The wall separates the Spire and its nobles from the rest of the hive. It is heavily fortified and those living within its shadows benefit from the trade that passes through it.

Territory Boon

Finest Things: When purchasing weapons and Wargear, the controlling gang reduces the cost of equipment of 100 credits or more by 25 credits.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Finest Things: The controlling gang may re-roll one Scavenging roll in each post-battle sequence.

Scavenging: Add one Scavenging roll to the controlling gang's Stash.

Wasteland #2 (Territory)

Wastelands offer isolation and protection from the watchful eye of both Enforcer patrols and Chaos renegades, and are also good places to lay ambushes.

Territory Boon

Ambush: Once during this Campaign Week, after the roll to determine the scenario has been made, roll a D6. On a 3+, the gang with this Territory may decide who the attacker is and who the defender is for the scenario.

Income: Add D3x10 credits to the controlling gang's Stash.

Boons When Ruined

Ambush: Once during this Campaign Week, after the roll to determine the scenario has been made, roll a D6. On a 2+, the gang with this Territory may decide who the attacker is and who the defender is for the scenario.

Starvation: Add 1 portion of Meat to the controlling gang's Stash.

Resources

Reputation 1

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Gunner Specialist Specialist 1
Gunner Ganger 2
Greenhorn Juve 2
Ambot Brute 1
Total 8

Stash

30¢

Stash Credits

30¢

Orly Heartbreaker

Road Captain (Leader)
175¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Fixer
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Sawn-off shotgun (15¢)
scatter ammo 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
solid ammo (+10¢) 4" 8" - -2 4 - 2 6+
Knockback, Plentiful
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Chris Smasher

Arms Master (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 0 XP
Skills True Grit
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Sequin Hardhand

Gunner Specialist (Specialist)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 3 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Bev Shovel-face

Gunner (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Telescopic sight† (+25¢)

Typhon

Gunner (Ganger)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Gabe

Greenhorn (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Lil Dove

Greenhorn (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

JAYCE-EB

Ambot (Brute)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 0 XP
Skills Infiltrate
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
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