cerritus108Campaign GangSettlement CampaignSteeljaw's Sluggers

Steeljaw's Sluggers

Goliath (HoC)
Settlement Campaign In Progress
R Cr St W
2875¢ 360¢ 180¢ 3415¢

Actions

Log Action

From Settlement Campaign

cerritus108Steeljaw's Sluggers
1 month, 2 weeks ago

Bought Lascannon* for Firebrand Farg (155¢)

Outcome: Credits remaining: 360¢
cerritus108Steeljaw's Sluggers
1 month, 2 weeks ago

Moved Power axe from Firebrand Farg to stash (35¢)

Outcome: Credits remaining: 515¢
cerritus108Steeljaw's Sluggers
1 month, 2 weeks ago

Moved Bolter combi-plasma gun from Firebrand Farg to stash (140¢)

Outcome: Credits remaining: 515¢
cerritus108Steeljaw's Sluggers
1 month, 2 weeks ago

Reputation Update: Steeljaw's Sluggers gained 2 Reputation (new total: 17)

1 month, 2 weeks ago

Territory Transfer: Fighting Pit transferred from Hunters Guild to Steeljaw's Sluggers

Assets & Resources

Assets

Fighting Pit (Territory)

Violence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyes of baying crowds.

TERRITORY BOON

This Territory grants the following Boon:

Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

ENHANCED BOON

This Territory grants Goliath gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Mine Workings (Territory)

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

TERRITORY BOON

This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory’s new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

ENHANCED BOON

This Territory grants Orlock gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Rogue Doc Shop (Territory)

A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service.

TERRITORY BOON

This Territory grants the following Boon:

Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income.

Recruit: If the gang is a Law-abiding gang, they may recruit a Rogue Doc Hanger-on for free.

Settlement (Territory)

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.

TERRITORY BOON

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Smelting Works (Territory)

Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.

TERRITORY BOON

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

ENHANCED BOON

This Territory grants Goliath gangs the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits.

Resources

Heat 51
Reputation 17

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Sumpkroc Exotic Beast 1
Forge Boss Champion 1
Stimmer Champion 1
Forge-born Prospect 1
Bruiser Specialist Specialist 2
Bruiser Ganger 2
Bully Juve 2
Rogue Doc Hanger-on 1
Brute Handler Hanger-on 1
’Zerker Brute 1
Total 14

Stash

360¢
180¢

Stash Credits

360¢
Gear
Furnace plates (5¢)
Weapons
Bolter combi-plasma gun (115¢)
Telescopic sight† (+25¢)
Power axe (35¢)

Skor Steeljaw

Forge Tyrant (Leader)
625¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 5 5 3 3+ 3 5+ 4+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeClever but CautiousPhysical Perfection
XP 10 XP
Skills Nerves of SteelTrue GritFearsomeUnstoppable
Gene-smithing Natborn (Prime SpecimenThe Tyrant’s Own) (50¢)
Gear Carapace (light) (80¢)Sumpkroc (130¢)
Injuries Eye Injury , Out Cold , Horrid Scars
Weapons S L S L Str Ap D Am
Stub gun combi-plasma pistol (40¢)
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Stub gun 6 12 +2 - 3 - 1 4+
Combi, Plentiful, Sidearm
Thunder hammer (70¢) - E - - S+1 -1 3 -
Melee, Power, Shock

Mr Rogers

Sumpkroc (Exotic Beast)
Skor Steeljaw
M WS BS S T W I A Ld Cl Wil Int
4" 3+ - 4 4 2 6+ 2 8+ 6+ 7+ 11+
Rules Counter-chargeScaly Hide
XP 5 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws - E - - S -1 1 -
Melee, Rending

Firebrand Farg

Forge Boss (Champion)
470¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 5 3 4+ 2 5+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Trick ShotPrecision ShotFast ShotHip Shooting
Gene-smithing Unborn (Add Skill Set (Shooting)Doc’s ExperimentScar Tissue) (25¢)
Gear Furnace plates (5¢)Gold-plated gun (40¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Grikka the Gutrippa

Stimmer (Champion)
455¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 4 6 3 4+ 3 8+ 3+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 3 XP
Skills Nerves of SteelBerserker
Gene-smithing Vatborn (Dermal HardeningOverdeveloped Musculature) (15¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)Bio-booster (35¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Jackknife Jyll

Forge-born (Prospect)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 4 4 1 5+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
XP 3 XP
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Big Trev

Bruiser Specialist (Specialist)
200¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 2 XP
Gene-smithing Vatborn (Reduced Bone Density) (-10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke

Brok Hammerhand

Bruiser Specialist (Specialist)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 1 XP
Gene-smithing Vatborn
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Morag "Meatfist"

Bruiser (Ganger)
140¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Gene-smithing Vatborn
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

"One-Eye" Gorg

Bruiser (Ganger)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 4 4 1 4+ 1 9+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Gene-smithing Vatborn
Gear Furnace plates (5¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Telescopic sight† (+25¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Nax

Bully (Juve)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 2 XP
Gene-smithing Vatborn (Nerve Burnout) (-5¢)
Gear Furnace plates (5¢)
Injuries Partially Deafened , Impressive Scars
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Throg

Bully (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 0 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Dr. Money-Bags McGee

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Trainer Skeggick

Brute Handler (Hanger-on)
55¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 3 4 1 4+ 1 7+ 6+ 8+ 8+
Rules Part of the CrewTraining
XP 0 XP
Skills Iron Jaw
Gear None
Weapons S L S L Str Ap D Am
Shock whip E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile

Urgoth the Unchained

’Zerker (Brute)
330¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 6+ 6 5 3 5+ 3 7+ 6+ 8+ 10+
Rules Combat Chems Stash
XP 3 XP
Skills Impetuous
Gear Furnace plates (10¢)Stimm-slug stash (20¢)
Weapons S L S L Str Ap D Am
Mutated fists & bone spurs (70¢) E 2" - - S+1 -2 2 -
Knockback, Melee, Pulverise, Versatile
Open fist (x2) - E - - S -1 1 -
Knockback, Melee
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