EisenhornFanCampaign GangDeath And TaxesThe Rust Vultures - Clanless Outcasts

The Rust Vultures - Clanless Outcasts

Underhive Outcasts
Death And Taxes In Progress
R Cr St W
3370¢ 124¢ 60¢ 3554¢

Actions

Log Action

From Death And Taxes

2 months, 2 weeks ago

Added 120¢: Territory 1 -20c, territory 2 (with extra die for 3rd territory) - 100 c

Outcome: +120¢ (to 124¢)
2 months, 2 weeks ago

Spent 3 XP for 8. Spider - Ganger - For intelligence advancement was only charged 3 instead of 6

Outcome: Current: 0 XP, Total: 18 XP
2 months, 2 weeks ago

Rolling for advancement to 8. Spider - Ganger

Rolled 2D6: 5 , 4 = 9 Outcome: Improved Intelligence
2 months, 2 weeks ago

Rolling for advancement to 5. Getz - Ganger

Rolled 2D6: 1 , 2 = 3 Outcome: Improved Ballistic Skill
2 months, 2 weeks ago

State Change: 1. "Cap" - Silas "the Heater" Sweeney changed from Convalescence to Active - Post battle over - didn't participate

Outcome: 1. "Cap" - Silas "the Heater" Sweeney is now Active

Assets & Resources

Assets

Archaeotech Device (Territory)

Archaeotech Device Special: Any number of weapons may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons may also be given this Trait. These weapons also gain the Unstable Trait. If the Resource is lost, the weapons lose these additional traits.

Outcasts Settlement (Territory)

Settlement Income: D6x10

Reputation: +1 

Recruit: Roll 2D6. One die rolls a 6: Juve. Both roll 6: Ganger (instead).

 

Outcasts Tech Bazaar (Territory)

Tech Bazaar Income: D6x10 credits.

Equipment: One Leader or Champion can make a Haggle post-battle action to gain a discount on a single item (half the cost rounded down) from the

Trading Post. Roll 2D6 (add +1 for Exotic Furs):

● 7+: 1 item with Rare (X) equal to the result.

● 4-7: Common item.

● 2-3: No item gained (the fighter proves to be very poor at haggling).

Income (Van Saar): D6x10 (+1D6x10 if also controlling Archaeotech Device).

 

Resources

Reputation 3

Attributes

Affiliations Unaligned
Alignment Unaligned
Outcast Affiliation Clanless

Fighters

Underhive Outcasts Leader 1 – 742 Leader 1
Underhive Outcasts Champion Champion 3
Underhive Outcasts Hive Scum Ganger 9
Ambot Brute 2
Ammo-jack Hanger-on 1
Total 16

Stash

124¢
60¢

Stash Credits

124¢
Weapons
Chainsword (25¢)
Lasgun (15¢)
Hotshot las pack (+20¢)

1. "Cap" - Silas "the Heater" Sweeney

Underhive Outcasts Leader 1 – 742 (Leader)
460¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 2+ 3 4 2 3+ 2 5+ 3+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Spring Up
Archetype Archetype (Gunslinger)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Injuries Convalescence , Impressive Scars
Weapons S L S L Str Ap D Am
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

13. Webb

Underhive Outcasts Champion (Champion)
350¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Hip Shooting
Archetype Archetype [Champion] (Gunslinger)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Telescopic sight† (+25¢)
Web gun (125¢) - T - - 5 - - 5+
Silent, Template, Web

2. Scope - Champion 1

Underhive Outcasts Champion (Champion)
530¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 4+ 1 6+ 7+ 9+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills Hip Shooting
Archetype Archetype [Champion]Archetype [Champion] (Gunslinger)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Injuries Out Cold , Convalescence , Head Injury
Weapons S L S L Str Ap D Am
Multi-melta* (180¢) 12" 24" +1 - 8 -4 3 4+
Blast (3"), Melta, Scarce, Unwieldy
Suspensors (+60¢)
Volkite discharger 5" 10" - - 5 - 1 6+
Deflagrate, Sidearm

3. Boomer - Champion 2

Underhive Outcasts Champion (Champion)
375¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 4 2 4+ 1 6+ 7+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Fast Shot
Archetype Archetype [Champion] (Gunslinger)
Gear Armoured undersuit (25¢)Carapace (heavy) (100¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

10. Laz

Underhive Outcasts Hive Scum (Ganger*)
140¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 4+ 3 3 1 4+ 1 8+ 6+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

11. Chance

Underhive Outcasts Hive Scum (Ganger*)
95¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 1 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

12. Fix It

Underhive Outcasts Hive Scum (Ganger*)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 3 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

4. Crump - Ganger

Underhive Outcasts Hive Scum (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 8+ 8+ 10+ 10+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 1 XP
Skills Fearsome
Gear Mesh armour (15¢)
Injuries Head Injury , Out Cold , Horrid Scars
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

5. Getz - Ganger

Underhive Outcasts Hive Scum (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 1 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

6. Krak - Ganger

Underhive Outcasts Hive Scum (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 4 XP
Gear Mesh armour (15¢)
Injuries Out Cold , Convalescence
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited

7. Payback - Ganger

Underhive Outcasts Hive Scum (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 4 XP
Gear Mesh armour (15¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
executioner ammo (+20¢) 4" 16" -1 +1 4 -2 2 6+
Knockback, Limited
Warpstorm bolter (60¢) 12 24 +1 - 4 -1 2 6+
Cursed, Esoteric, Rapid Fire (1), Scarce

8. Spider - Ganger

Underhive Outcasts Hive Scum (Ganger)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 8+ 8+ 7+ 5+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

9. Stub

Underhive Outcasts Hive Scum (Ganger*)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Underhive Outcasts Specialist)
XP 4 XP
Gear Mesh armour (15¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

14. Shovels

Ambot (Brute)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 5 5 4 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 4 XP
Skills Infiltrate
Gear Carapace (light)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

15. Mittens

Ambot (Brute)
215¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+
Rules Cranial GovernorsExcavation AutomataValuable
XP 0 XP
Skills Infiltrate
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm
Tunnelling claw
melee - E - - S -1 2 -
Melee
ranged 4" 8" - - 6 -2 2 5+
Melta, Scarce, Sidearm

Bullet

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power
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