Lore
The WhooWaaYaa Reservation Origins in the Wastes: The WhooWaaYaa Reservation began as a fractured tribe of Ash Waste Nomads who were driven from their ancestral hunting grounds by the expansion of House Aranthus’ war caravans. Unlike other nomads who scattered deeper into the wastes, the WhooWaaYaa chose to band together, calling themselves a “Reservation” — a bitter, mocking title for the scraps of territory they were forced to cling to. Their name is a war-chant, a guttural howl carried on the ash storms, meant to terrify prey and remind enemies that the wastes never forget. Belief and Identity: • They believe the hives are parasitic beasts that feed on the planet’s bones. • Hive Euryale, with its serpent-like tunnels, is seen as the greatest of these parasites — a “serpent-god” that must be bled from within. • The Reservation’s warriors wear masks painted with ash and bone, each marked with jagged serpent sigils. Their war-cries echo through tunnels before they strike, a psychological weapon as much as a battle cry. Why They Entered the Underhive: • Prophecy of the Fallen Spire: The collapse of Hive Primus was interpreted as a sign that the hive-gods are mortal. The Reservation believes they are chosen to deliver the killing bite to the last serpent. • Exile and Vengeance: Driven from the wastes by Aranthus’ expansion, they now strike at the underhive both for survival and revenge, turning the hive’s own arteries into their hunting grounds. • The Reservation’s Creed: They see themselves as the dispossessed, denied land and freedom. Every raid into Hive Euryale is both a theft of resources and a reclamation of dignity. Gang Character: • Ash-Born Raiders: They fight with scavenged weapons, ash-sleds, and jury-rigged gear, but their ferocity makes up for their lack of refinement. • Nomadic Guerillas: They never hold territory for long. Instead, they strike, loot, and vanish, leaving only their war-chant echoing in the dark. • Cultural Defiance: The Reservation’s leaders teach that to live in the hive is to be enslaved — but to raid it is to prove freedom. Role in the Campaign: The WhooWaaYaa Reservation are not conquerors. They are the storm at the hive’s edge, the reminder that Necromunda’s surface is not empty but alive with predators. Their presence forces other gangs to reckon with an enemy that doesn’t play by underhive rules. They don’t want to rule Hive Euryale — they want to bleed it, humiliate it, and prove that no fortress can wall out the wastes forever. The Hau‑Spirits of the Reservation The Reservation do not march alone. They believe the wastes themselves breathe through them, that every choking fog, every mutation, every rot‑slick pool is a spirit with teeth. These are the Hau, and the nomads bind themselves to them not with worship, but with blood and ruin. • Nih’hau, Spirit of Miasma The choking breath of the ash storms. Warriors smear their masks with filth and ash‑slime, begging Nih’hau to blind their foes and choke them on their own screams. • Kol’hau, Spirit of Vapour The rising breath of the wastes, the unseen current that lifts bodies from the ground. Nomads whisper that Kol’hau can bear a warrior across chasms or raise them above their enemies, only to cast them down again. Before battle, they exhale into the air, offering their own breath so Kol’hau will carry them higher than those they seek to kill. • Xen’hau, Spirit of Mutation The fleeting gift. Those who call on Xen’hau find their flesh twist and surge in battle: an arm thickens with unnatural muscle, eyes split open along the brow, or bone‑spurs erupt from the skin. These changes fade when the fighting ends, leaving the body torn, bleeding, and weaker than before. The Reservation say Xen’hau never gives without taking more in return. • Ske’hau, Spirit of Carapace The hardened shell. Nomads daub their armor with insect resin and cracked chitin, whispering for Ske’hau to turn blades and bullets aside, even if it means their flesh beneath will rot. • Gel’hau, Spirit of Radiation The burning glow. Some carry shards of glowing scrap into battle, believing Gel’hau’s touch will poison their enemies. They know it will sicken them too, but to the Reservation, that is the price of power. • Cha’hau, Spirit of the Sump The endless rot below. Before raids, offerings of blood and refuse are cast into stagnant pools. The nomads say Cha’hau drags their enemies down into filth, drowning them in the same black mire that feeds the tribe. The Hau are not gods. They are carrion, poison, and ruin given voice. The Reservation bargains with them, bleeds for them, and in return the Hau stalk the battlefield at their side. To fight the Reservation is to fight the hive itself — choking fog, mutating flesh, gnawing insects, the sump’s endless hunger, and vapour‑currents that lift death into the skies. Gang Tactics Name Restriction Source Ambush Masters Ash Waste Nomads Ash Waste Nomads Pack Bait and Switch Ash Waste Nomads Ash Waste Nomads Pack Emergency Defences Anyone Hive Secundus Pack Ghost of the Deeps Ash Waste Nomads Tribes of the Wastelands Pack Harrier Hunting Ash Waste Nomads Tribes of the Wastelands Pack Now You See Me Ash Waste Nomads Ash Waste Nomads Pack Numbers Without End Ash Waste Nomads Ash Waste Nomads Pack Pre-emptive Strike Anyone Hive Secundus Pack Reaction Fire Anyone Escher Pack Seize the Initiative Anyone Van Saar Pack Quick Time Anyone Cawdor Pack Vanishing Act Ash Waste Nomads Tribes of the Wastelands Pack