The Brethren
Cawdor (HoF)
Lore
Starting Cawdor Gang Gang Tactics List Adrenaline Surge Desperate Effort Seize the Initiative Dedicated to Duty Swift Justice Violent Minded Deadmen Walking Effigy of the Damned Faith through Fire For the Lost! Let it Burn! No Prisoners! Redemption Apostates Divine Avatar Faithful & Resolved Purity through Fire Rise anew Call the Faithful Unwashed Horde
Notes
The Red Priest
Leader
Lore
Quick Rules Commanding Presence: Can activate +1 fighter as part of a Group Activation. Fanatical: Can re-roll a natural double 1 as part of a Nerve Test. Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules). Scarce: Cannot be reloaded if runs out of ammo. Sever: If reduced to 0 wounds, no Injury roll required: automatically an Out of Action. Shred: If Wound roll is a natural “6”, AP is doubled. Unwieldy: Requires both hands in melee: Cannot use a second weapon in close combat. Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range. Hit me list <name> Hit them list <name>
Notes
Deacon Rast
Champion
Lore
Quick Rules Scavenger’s Eye: +1 to dice roll for value of any loot counters, harvested items etc from scenario. Fanatical: Can re-roll a natural double 1 as part of a Nerve Test. Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Hit me list <name> Hit them list <name>
Notes