The Phaged
Van Saar (HoA)
Lore
Starter Van Saar Gang Gang Tactics List … Click Adrenaline Surge Desperate Effort Seize the Initiative Violent Minded Dedicated to Duty Rapid Fire Crossfire Wall Breach Double Time Medical Intervention Power Up Rad Clouds Tracer Fire Unexpected Allies Weakened Physiology Auto-Healer Experimental Rig Overcharge Rapid Fire (Van Saar)
Notes
Phiber Optik
Leader
Lore
Quick Rules Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured) Hit me list <name> Hit them list <name>
Notes
Mendax
Champion
Lore
Quick Rules Munitioneer: Re-roll failed ammo tests for this model and any model from their gang within 6". Ocular Alpha: Infra-sight (not for rapid fire). Can attack through smoke, increases range in Visibility (X") conditions by 9". Reduces cover hit modifier by 1 (to -/-1). Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound. Hit me list <name> Hit them list <name>
Notes
Sabu
Champion
Lore
Quick Rules Trick-Shot: No -1 to hit penalty for partial cover or engaged. Full cover penalty reduced to -1. Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound Unwieldy: Shoot action counts as Double Action. Hit me list <name> Hit them list <name>
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Anakata
Prospect
Lore
Quick Rules Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback. Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests). Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check. Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound Hit me list <name> Hit them list <name>
Notes
Mudge
Prospect
Lore
Quick Rules Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback. Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests). Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check. Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound Hit me list <name> Hit them list <name>
Notes
Tron
Specialist
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
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Jester
Juve
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
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