stumpydaddy92Campaign GangThe Fall of Hive ObitusSkullcrack Revels

Skullcrack Revels

Goliath (HoC)
The Fall of Hive Obitus In Progress
R Cr St W
1000¢ 1000¢

Actions

Log Action

From The Fall of Hive Obitus

bellefarnienteSkullcrack Revels
1 week, 3 days ago

Territory Transfer: Settlement transferred from no one to Skullcrack Revels

Assets & Resources

Assets

Guilder Stronghold #2 (Territory)

The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Scavenging: Add a Scavenging roll to the controlling gang's Stash.

Settlement (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Settlement #8 (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Reputation 1

Attributes

Alignment Unaligned

Fighters

Forge Tyrant Leader 1
Stimmer Champion 1
Forge Boss Champion 1
Bruiser Specialist Specialist 1
Bruiser Ganger 2
Bully Juve 1
Total 7

Stash

Stash Credits

Forge Tyrant "Laughing Lug" Brakk

Forge Tyrant (Leader)
265¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 4 5 2 3+ 3 5+ 4+ 8+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Nerves of Steel
Gene-smithing VatbornVatborn (Dermal HardeningHardened Immune System) (15¢)
Gear Furnace plates (5¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Stub gun combi-plasma pistol (40¢)
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Stub gun 6 12 +2 - 3 - 1 4+
Combi, Plentiful, Sidearm

Drokk "Laughing Mad"

Stimmer (Champion)
195¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 4+ 4 5 2 3+ 3 8+ 3+ 7+ 9+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 0 XP
Skills Fearsome
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Paired ‘pulverizers’* (50¢) - E - - S+1 -1 1 -
Melee, Paired, Pulverise

Rokk "Bone Cleaver" Gorr

Forge Boss (Champion)
175¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 4 5 2 4+ 2 6+ 5+ 8+ 8+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Headbutt
Gene-smithing Vatborn (Dermal HardeningHardened Immune System) (15¢)
Gear Stimm-slug stash (25¢)Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee

Boom Boom

Bruiser Specialist (Specialist)
100¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 0 XP
Gene-smithing Vatborn (Reduced Bone Density) (-10¢)
Gear None
Weapons S L S L Str Ap D Am
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

Dregg

Bruiser (Ganger)
95¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 4+ 9+ 9+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 0 XP
Gene-smithing Vatborn (Fearless But Foolish) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Hask

Bruiser (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 5 4 1 5+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 0 XP
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Rivet 'The Runt'

Bully (Juve)
80¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 5 4 1 5+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 0 XP
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Brute cleaver (20¢) - E - +1 S -1 1 -
Disarm, Melee
Spud-jacker (15¢) - E - - S+1 - 1 -
Knockback, Melee
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