Children of the Jade Engine- Yrrah
| R | Cr | St | W |
|---|---|---|---|
| 1000¢ | 0¢ | 15¢ | 1015¢ |
Actions
Log ActionTerritory Transfer: Underhive Shrine transferred from no one to Children of the Jade Engine- Yrrah
Territory Transfer: Reclamation Zones transferred from no one to Children of the Jade Engine- Yrrah
Territory Transfer: Chaos Fane #2 transferred from no one to Children of the Jade Engine- Yrrah
Assets & Resources
Assets
Chaos fanes are focal points for the worship of the Dark Gods; each gore-spattered temple a place for heretics to muster their forces and practise their profane rituals.
Territory Boon
Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Skinner or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Income: Add D3x10 credits to the controlling gang's Stash.
Boons When Ruined
Recruit: Roll a D6: on a result of 3+, the controlling gang can add an Initiate or Helot Cultist to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Add 2D6 portions of Meat to the controlling gang's Stash.
Scrapyards, vapour sinks and corpse farms are all vital to the continued existence of a hive city, and can provide great bounty to those who control them.
Territory Boon
Equipment: Reduce the cost of items on the controlling gang's Gang Equipment List by 10 credits, to a minimum of 5 credits.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Starvation: Add D3 portions of Meat to the controlling gang's Stash.
Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.
Hives are filled with places holy to their inhabitants, where they might offer up prayers to the God-Emperor or the spirits of the hive itself.
Territory Boon
Blessings: At the start of the Campaign Week, roll a D6 for each fighter in the controlling gang. On a natural roll of a 6, the fighter gains the Blessed condition for the Campaign Week. Fighters with the Blessed condition gain a 6+ save if they do not already have an armour save, and can never have their armour save reduced to less than 6+ by Armour Piercing.
Income: Add D3x10 credits to the controlling gang's Stash.
Boons When Ruined
Blessings: At the start of the Campaign Week, roll a D6 for each fighter in the controlling gang. On a 5 or 6, the fighter gains the Blessed condition for the Campaign Week. Fighters with the Blessed condition gain a 6+ save if they do not already have an armour save, and can never have their armour save reduced to less than 6+ by Armour Piercing.
Starvation: Add D3 portions of Meat to the controlling gang's Stash.
Resources
| Reputation | 1 |
Attributes
| Affiliations | Chaos |
Fighters
| Demagogue | Leader | 1 |
| Chaos Familiar | Exotic Beast | 2 |
| Witch | Champion | 1 |
| Disciple | Champion | 2 |
| Helot Cultist | Ganger | 5 |
| Rogue Doc | Hanger-on | 1 |
| Total | 12 | |
Stash
Stash Credits
| Weapons |
|---|
| Autogun (15¢) |
Vellaa Islaia
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 5+ | 6+ | 7+ |
| Rules | Devotion, Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Inured to Insanity | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Iron Will | ||||||||||
| Gear | Chaos familiar (25¢), Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Chainsword (25¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry, Rending | ||||||||
| Hand flamer (70¢) | - | T | - | - | 3 | - | 1 | 5+ |
| Blaze, Template | ||||||||
Chaos Familiar
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Clamber, Omen of Fortune, Precognition, Psychic Manifestation | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Damaris, Chosen of the Engine
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 3 | 2 | 4+ | 1 | 8+ | 7+ | 6+ | 6+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Inured to Insanity, Non-sanctioned Psyker, Witch | ||||||||||
| XP | 0 XP | ||||||||||
| Powers | Assail (Chaos Cult Wyrd Powers) | ||||||||||
| Gear | Chaos familiar (25¢), Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
Chaos Familiar
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Clamber, Omen of Fortune, Precognition, Psychic Manifestation | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Darian Valar
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 4+ | 1 | 7+ | 6+ | 8+ | 8+ |
| Rules | Inured to Insanity | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Infiltrate | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (55¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
Valyen Morard
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 4+ | 1 | 7+ | 6+ | 8+ | 8+ |
| Rules | Inured to Insanity | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Overwatch | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Long rifle (30¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Knockback | ||||||||
Lashworm
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 7+ | 8+ |
| Rules | None | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Maul (club) (10¢) | - | E | - | - | S | +1 | 2 | - |
| Melee | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
Ragaa the Undaunted
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 7+ | 8+ |
| Rules | None | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | Mesh armour (15¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Shotgun (30¢) | ||||||||
| scatter ammo | 4" | 8" | +2 | - | 2 | - | 1 | 4+ |
| Scattershot | ||||||||
| solid ammo | 8" | 16" | +1 | - | 4 | - | 2 | 4+ |
| Knockback | ||||||||
| Sword (20¢) | - | E | - | +1 | S | -1 | 1 | - |
| Melee, Parry | ||||||||
Strang
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 7+ | 8+ |
| Rules | None | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher (55¢) | ||||||||
| frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
| krak grenades | 6" | 24" | -1 | - | 6 | -2 | 2 | 6+ |
Tauron
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 7+ | 8+ |
| Rules | None | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Maul (club) (10¢) | - | E | - | - | S | +1 | 2 | - |
| Melee | ||||||||
| Reclaimed autopistol (5¢) | 4" | 12" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1), Sidearm | ||||||||
Zyan
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 9+ | 7+ | 7+ | 8+ |
| Rules | None | ||||||||||
| XP | 0 XP | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Reclaimed autogun (10¢) | 8" | 24" | +1 | - | 3 | - | 1 | 5+ |
| Rapid Fire (1) | ||||||||
Doctor Scabrous
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 2 | 3 | 1 | 4+ | 1 | 9+ | 8+ | 7+ | 5+ |
| Rules | Patch-up | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Medicae | ||||||||||
| Gear | Medicae kit, Medi skull | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Laspistol | 8" | 12" | +1 | - | 3 | - | 1 | 2+ |
| Plentiful, Sidearm | ||||||||
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