stumpydaddy92Campaign GangIn the Shadows of the RustyardsSandstriders

Sandstriders

Ash Wastes Nomads (TotW)
In the Shadows of the Rustyards In Progress
R Cr St W
1455¢ 20¢ 1475¢

Actions

Log Action

From In the Shadows of the Rustyards

stumpydaddy92Sandstriders
1 month, 3 weeks ago

Sold equipment from stash: Blast rifle (15¢ - 4×10 = 5¢)

Rolled 1D6: 4 = 4 Outcome: +5¢ (to 20¢)
stumpydaddy92Sandstriders
1 month, 3 weeks ago

Sold equipment from stash: Blast rifle (15¢ - 6×10 = 5¢)

Rolled 1D6: 6 = 6 Outcome: +5¢ (to 15¢)
stumpydaddy92Sandstriders
1 month, 3 weeks ago

Equipped Swiftsight with Long blade from stash (30¢)

Outcome: Credits remaining: 10¢
stumpydaddy92Sandstriders
1 month, 3 weeks ago

Equipped Ae with Blast carbine from stash (25¢)

Outcome: Credits remaining: 10¢
stumpydaddy92Sandstriders
1 month, 3 weeks ago

Moved Blast carbine from Eae to stash (25¢)

Outcome: Credits remaining: 10¢

Assets & Resources

Assets

Mine Workings (Territory)

Eight of Spades

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

Enhanced Boon

This Territory grants Orlock gangs the following Boon:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Tunnels (Territory)

Nine of Spades

The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish.

Territory Boon

This Territory grants the following Boon:

Special: Whilst it controls this Territory, the gang may choose to have up to three fighters deploy via tunnels ahead of any battle. These fighters must be part of the crew for the battle, but instead of being set up on the battlefield, they are placed to one side. During the Deployment phase, the player sets up two 2" wide tunnel entrance markers on any table edge on the ground surface of the battlefield. During the Priority phase of each turn, roll a D6. On a 4+, the group of fighters arrive on the battlefield. That turn they may be activated as a single group, and must move onto the battlefield from one of the tunnel entrance markers. The members of the group must all arrive through the same tunnel entrance. If the battle ends before the fighters arrive, they take no part in the battle.

Enhanced Boon

This Territory grants Orlock gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: The gang may choose to deploy up to six fighters via tunnels using the method detailed above. The fighters in each group must be specified before the battle.

Resources

Reputation 6
Scrap 3

Attributes

Tribe Leadsky Seekers

Fighters

Kha’tragi Chieftain Leader 1
Ashwing Helamite Exotic Beast 2
Naku’taari Watcher Champion 1
Sha’dar Hunter Specialist 1
Arthromite Spinewyrm Exotic Beast 1
Tarn’runi Warrior Ganger 3
Run’taani Dust Runner Juve 3
Total 12

Stash

20¢

Stash Credits

20¢

Swiftstrike

Kha’tragi Chieftain (Leader)
395¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 5+ 3 3 2 3+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 6 XP
Skills Bring It Down
Gear Medicae kit (30¢)Refractor field (50¢)Mesh armour (15¢)Bio-booster (35¢)Ashwing helamite (30¢)Ashwing helamite (30¢)Ash cloakSky mantle
Injuries Hand Injury , Eye Injury
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Mono-hook (35¢) - E - - S -1 2 -
Melee, Pulverise

Ashwing Helamite

Ashwing Helamite (Exotic Beast)
Swiftstrike
M WS BS S T W I A Ld Cl Wil Int
8" 4+ 6+ 3 3 1 2+ 1 9+ 8+ 9+ 10+
Rules Ashwing LureFlightLong Leash (9")
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Toxic mandibles - E - - - -1 - -
Melee, Toxin

Ashwing Helamite

Ashwing Helamite (Exotic Beast)
Swiftstrike
M WS BS S T W I A Ld Cl Wil Int
8" 4+ 6+ 3 3 1 2+ 1 9+ 8+ 9+ 10+
Rules Ashwing LureFlightLong Leash (9")
XP 2 XP
Gear None
Weapons S L S L Str Ap D Am
Toxic mandibles - E - - - -1 - -
Melee, Toxin

Swiftsight

Naku’taari Watcher (Champion)
195¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 2 6+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Trick ShotGhost of the Wastes
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Long blade (30¢) - E - +1 S -2 1 -
Melee, Parry
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Shae

Sha’dar Hunter (Specialist)
275¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 2 7+ 6+ 7+ 8+
Rules Gang Fighter (Specialist)Tools of the TradeWasteland Ambushers
XP 5 XP
Gear Venom sacs (NTP) (35¢)Tears of the storm (NTP) (45¢)Arthromite spinewyrm (45¢)Mesh armour (15¢)Bio-booster (35¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Chitin dagger (15¢) - E - - S - 1 -
Backstab, Melee, Rending
Insective knife (20¢) - E - - - -1 1 -
Backstab, Chem Delivery, Melee, Toxin

Arthromite Spinewyrm

Arthromite Spinewyrm (Exotic Beast)
Shae
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 3+ 1 8+ 7+ 8+ 9+
Rules BurrowingSmall Target
XP 3 XP
Gear None
Injuries Old Battle Wound
Weapons S L S L Str Ap D Am
Barbed fangs - E - - S - 1 -
Melee, Rending

Dae

Recovery
Tarn’runi Warrior (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 1 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 1 XP
Gear Mesh armour (15¢)Ash cloakSky mantle
Injuries Spinal Injury , Spinal Injury
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Fae

Tarn’runi Warrior (Ganger)
225¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 2 XP
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Charge caster* (155¢)
krak rockets 20" 40" +1 - 6 -2 3 6+
Unwieldy
shock blast rockets 20" 40" 1 - 4 - 1 6+
Blast (5"), Shock, Unwieldy

Ae

Convalescence
Run’taani Dust Runner (Juve)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 10+ 8+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 6 XP
Gear Mesh armour (15¢)Ash cloakSky mantle
Injuries Humiliated
Weapons S L S L Str Ap D Am
Blast carbine (25¢) 10" 24" +2 - 3 - 1 5+
Rapid Fire (1), Shock
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock

Gae

Run’taani Dust Runner (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 6+ 3 3 1 3+ 1 9+ 6+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 4 XP
Gear Mesh armour (15¢)Ash cloakSky mantle
Injuries Impressive Scars , Eye Injury
Weapons S L S L Str Ap D Am
Blast pistol (15¢) 8" 12" +1 - 3 - 1 4+
Shock, Sidearm
Stalking knife (20¢) - E - +1 S -1 1 -
Backstab, Melee

Hae

Run’taani Dust Runner (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 1 XP
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock

Eae

Sold to Guilders
Tarn’runi Warrior (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 3 XP
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast pistol (15¢) 8" 12" +1 - 3 - 1 4+
Shock, Sidearm
Chain lance (55¢) E 2" -1 - +2 -2 2 -
Lance, Melee, Unwieldy, Versatile
Stalking knife (20¢) - E - +1 S -1 1 -
Backstab, Melee
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