macragge101Campaign GangSLO County DominionDeth Hune

Deth Hune

Delaque (HoS)
SLO County Dominion In Progress
R Cr St W
1640¢ 105¢ 25¢ 1770¢

Actions

Log Action

From SLO County Dominion

macragge101Deth Hune
4 months, 1 week ago

Moved Autogun from Yeldi to stash (15¢)

Outcome: Credits remaining: 105¢
macragge101Deth Hune
4 months, 1 week ago

Bought Grav gun for Yeldi (120¢)

Outcome: Credits remaining: 105¢
macragge101Deth Hune
4 months, 1 week ago

Bought Gunshroud for Long rifle on Oslo (10¢)

Outcome: Credits remaining: 225¢
macragge101Deth Hune
4 months, 1 week ago

Bought Gunshroud for Long rifle on Swain (10¢)

Outcome: Credits remaining: 235¢
macragge101Deth Hune
4 months, 1 week ago

Yeldi, sawin, and Oslo visit trading post (+ 4 to roll for rarity)

Rolled 2D6: 1 , 2 = 3 Outcome: 7 rarity

Assets & Resources

Assets

Settlement (Delaque) (Starting Territory)

Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves.


Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Drinking Hole (Delaque) (Palanite) (Badzone) (Territory)

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter’s card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Gambling Den (Delaque) (Territory)

Gambling is rife in the underhive, with fortunes won on the turn of a card and lost on the spin of a bolt shell, and debts are easily piled up by those who don't know when to quit.

Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate a single enemy fighter at the start of the battle before the first roll for Priority. The gang have called in the fighter's debt marker, and in return for keeping all of their limbs intact, the fighter agrees to take no part in the coming battle. The nominated fighter misses the battle.

Refuse Drift (Cawdor) (Territory)

Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns 2D6x5 credits from this Territory when collecting income. However, if a double is rolled, a randomly determined fighter has a nasty encounter with a waste-lurker and must miss the next battle whilst they recover. No income is lost.

Enhanced Boon

This Territory grants Cawdor gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Income: The gang earns 2D6x5 credits from this Territory when collecting income. A Cawdor gang has no risk of encountering a nasty waste-lurker.

Resources

Reputation 7

Attributes

Alliance House Ty

Fighters

Master of Shadow Leader 1
Phantom Champion 2
Ghost Specialist Specialist 1
Ghost Ganger 3
Shadow Juve 2
Whisper Merchant Hanger-on 1
Psychoteric Thrall Hanger-on 1
Total 11

Stash

105¢
25¢

Stash Credits

105¢
Weapons
Autogun (15¢)
Laspistol (10¢)

Swain

Master of Shadow (Leader)
305¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 0 XP
Skills Trick Shot
Powers Terrible Truths (Madness)Visions (Divination)Hallucinations (Telepathy)
Psyker Psychoteric mastery (30¢)
Gear Mesh armour (15¢)Photo-goggles (20¢)
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Flechette pistol (30¢)
fleshbane ammo 4" 12" - - - - - -
Rapid Fire (1), Scarce, Sidearm, Silent, Toxin
solid ammo 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm, Silent
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Gunshroud (+10¢)
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Oslo

Phantom (Champion)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the Trade
XP 7 XP
Skills Faceless
Gear None
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Gunshroud (+10¢)
Infra-sight† (+35¢)

Yeldi

Phantom (Champion)
340¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 0 XP
Skills Psi-touched
Powers Existential Barrage (Madness)Manipulate Lumens (Technomancy)
Psyker Psychoteric mastery (30¢)
Gear Mesh armour (15¢)Photo-goggles (20¢)
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Grav gun (120¢) 9" 18" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Saderio

Ghost Specialist (Specialist)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 1 XP
Skills Infiltrate
Gear None
Weapons S L S L Str Ap D Am
Grav pistol (90¢) 6" 12" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Web gauntlet (35¢) - E - +1 3 - - -
Backstab, Melee, Web

Edrich

Ghost (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Gear None
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Haliet

Ghost (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Gear None
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Therodore

Ghost (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 1 XP
Gear Photo-goggles (20¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Ferado

Shadow (Juve)
120¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

ShReek

Shadow (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

Maelor

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Slave 46

Psychoteric Thrall (Hanger-on)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 4+ 1 9+ 8+ 7+ 7+
Rules Disturbingly FamiliarPart of the CrewPsychoteric Echo
XP 0 XP
Skills Evade
Gear None
Weapons S L S L Str Ap D Am
Fighting knife - E - - S -1 1 -
Backstab, Melee
Shotgun
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
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