The Spyre Rangers
| R | Cr | St | W |
|---|---|---|---|
| 1715¢ | 120¢ | 0¢ | 1835¢ |
Actions
Log ActionFrom Aegis Reach
State Change: Blue changed from Convalescence to Active
Outcome: Blue is now ActiveAdded 2 XP for Caryatid Prime
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for White Knight
Outcome: Current: 8 XP, Total: 8 XPAdded 4 XP for Blue
Outcome: Current: 4 XP, Total: 20 XPAssets & Resources
Assets
Boon
Special: If their gang controls this Territory, a player may choose to stall the generators, temporarily cutting the power to the area in which a battle is taking place and plunging it into darkness. The player may declare they will do this at the beginning of any Priority phase, before the roll for Priority. For the remainder of the battle, the Pitch Black rules (see page 155) are in effect. However, at the start of each End phase, there is a chance that the generators will automatically restart and the light flood back. At the start of each End phase, before making any Bottle tests, the player that controls this Territory rolls a D6. If the result is a 5 or more, the generators restart and the Pitch Black rules immediately cease to be in effect. If the roll is a 1-4, the generators stay silent.
Enhanced Boon
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Boon
Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, roll an additional D6 to generate income. If the Territory changes control, all of the Captives remain working the mine. A Captive sent to the mines may not subsequently be Sold to Guild. While a Captive is working in the mine, the gang may attempt a Rescue Mission at any time.
Enhanced Boon
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
Boon
Special: During the post-battle sequence, the gang controlling this Territory may re-roll a Single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.
Enhanced Boons
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Special: An Escher gang may either (1) remove a single existing Lasting Injury from a fighter, or (2) re-roll a single Lasting Injury roll on a fighter, including a Memorable Death result.
Boon
Recruit: The gang may recruit an Ammo-jack Hanger-on for free.
Commentary
Ammo-Jacks are great! Their ability to let your whole gang re-roll 1’s on ammo checks is awesome. Combine that with the fact that you WANT your ammo-jack to be on the table for you makes this a prime target early in the campaign. Note that this hanger-on is still counted towards the number of hangers-on and brutes a gang can employ.
Resources
| Reputation | 10 |
Attributes
| Alignment | Outlaw |
Fighters
| Malcadon Spyre Hunter | Leader | 1 |
| Orrus Spyre Hunter | Champion | 2 |
| Caryatid Prime | Exotic Beast | 2 |
| Yeld Spyre Hunter | Champion | 1 |
| Total | 6 | |
Stash
Stash Credits
Green
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2+ | 2+ | 3 | 4 | 3 | 3+ | 3 | 7+ | 5+ | 5+ | 6+ |
| Rules | Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | Evade, Iron Will | ||||||||||
| Gear | Malcadon hunting rig (Tier 1) (20¢), Respirator (15¢), Drop rig, Grapnel launcher | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired Malcadon slashing claws | - | E | - | - | S | -2 | 1 | - |
| Melee, Paired | ||||||||
| Paired web incisors | 4" | 10" | - | - | 3 | - | - | 4+ |
| Rapid Fire (1), Silent, Web | ||||||||
| Augmentation: Tier 1 (+20¢) | ||||||||
Black
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 2+ | 3 | 4 | 4 | 3+ | 2 | 7+ | 5+ | 5+ | 6+ |
| Rules | Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 6 XP | ||||||||||
| Skills | Rain of Blows | ||||||||||
| Gear | Caryatid prime (90¢), Orrus hunting rig | ||||||||||
| Injuries | Lesson Learned (SH) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Disintegration matrix (0¢) | 3" | 12" | - | -1 | 5 | -2 | 2 | 6+ |
| Scarce, Sever, Sidearm, Unstable | ||||||||
| Orrus power talons | - | E | - | - | S+1 | -3 | 1 | - |
| Melee, Paired, Power | ||||||||
Caryatid Prime
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 6+ | 6+ | 8+ |
| Rules | Charmed Companion, Flight, Precognition, Reflex Enhancers | ||||||||||
| XP | 4 XP | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
Blue
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 7" | 4+ | 2+ | 3 | 5 | 2 | 3+ | 2 | 7+ | 5+ | 6+ | 7+ |
| Rules | Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | Overwatch | ||||||||||
| Gear | Web solvent (25¢), Yeld hunting rig | ||||||||||
| Injuries | Neural Feedback , Lesson Learned (SH) | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Paired Yeld missile gauntlets | 15" | 30" | - | - | 5 | - | 1 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| Yeld wings | - | E | - | - | S+1 | -1 | 1 | - |
| Melee | ||||||||
White Knight
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 4 | 3 | 3+ | 2 | 7+ | 5+ | 6+ | 6+ |
| Rules | Kill Count, Master of the Hunt, Reflex Enhancers, Spyrer Hunting Rig Glitches | ||||||||||
| XP | 8 XP | ||||||||||
| Skills | Fast Shot | ||||||||||
| Gear | Caryatid prime (90¢), Orrus hunting rig | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Bolt launcher | 8" | 20" | +1 | - | 4 | -1 | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Orrus power fists (0¢) | - | E | - | - | S+2 | -1 | 2 | - |
| Melee, Paired, Power | ||||||||
Caryatid Prime
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | - | 2 | 2 | 1 | 2+ | 1 | 7+ | 6+ | 7+ | 8+ |
| Rules | Charmed Companion, Flight, Precognition, Reflex Enhancers | ||||||||||
| XP | 6 XP | ||||||||||
| Gear | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| This fighter has no weapons. | ||||||||
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