TassrinCampaign GangAsh Wastes: The Ghost SandsPatrol Gauntlet

Patrol Gauntlet

Palanite Enforcers (BoL)
Ash Wastes: The Ghost Sands In Progress
R Cr St W
4710¢ 62¢ 4772¢

Actions

Log Action

From Ash Wastes: The Ghost Sands

TassrinPatrol Gauntlet
1 week, 1 day ago

Bought Servo harness (full) for Subj. Sgt. Hector Zemka (160¢)

Outcome: Credits remaining: 2¢
TassrinPatrol Gauntlet
1 week, 1 day ago

Bought Hardcase cyber-mastiff for Subj. Sgt. Hector Zemka (130¢)

Outcome: Credits remaining: 32¢
TassrinPatrol Gauntlet
1 week, 1 day ago

Sold equipment from stash: SLHG pattern assault ram ‘Sledge hammer’* (90¢ - 2×10 = 70¢)

Rolled 1D6: 2 = 2 Outcome: +70¢ (to 162¢)
TassrinPatrol Gauntlet
1 week, 1 day ago

Sold equipment from stash: Hardened layered flak armour (40¢ - 2×10 = 20¢)

Rolled 1D6: 2 = 2 Outcome: +20¢ (to 92¢)
TassrinPatrol Gauntlet
1 week, 1 day ago

Moved Hardened layered flak armour from Subj. Sgt. Hector Zemka to stash (40¢)

Outcome: Credits remaining: 72¢

Assets & Resources

Assets

Boiling Gate (Sanctioned Road Section)

Connects: 

Region: Near Wastes

Income: D6

Graveway (Sanctioned Road Section)

Connects: 

Region: Deep Wastes

Income: 2D6

Pilgrim's Road (Sanctioned Road Section)

Connects:

Region: Near Wastes

Income: D6

Red Cliff Pass (Sanctioned Road Section)

Connects:

Region: Near Wastes

Income: 2D6

The Pilgrimage (Trade Route)

Start and End Locations: Gateway Post - Shrine Town

Trading Bonus: 4D6x10 Credits

Raiding Bonus: 3D6x10 Credits

Raider's Delight (Unsanctioned Road Section)

Connects:

Region: Deep Wastes

Income: 2D6

Trail of Ghouls (Unsanctioned Road Section)

Connects:

Region: Wild Wastes

Income: 2D6

Resources

Reputation 20

Attributes

Alignment Law-abiding
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Hardcase Cyber-mastiff Exotic Beast 1
Caryatid Exotic Beast 1
Subjugator Sergeant Champion 2
Patrolman Specialist Specialist 1
Subjugator Patrolman Specialist Specialist 1
Patrolman Ganger 1
Rookie Patrolman Juve 2
Ranger Crew 2
‘Sanctioner’ Pattern Automata Brute 1
Total 13

Stash

62¢

Stash Credits

62¢

Cpt. Drako Somoza

Captain (Leader)
720¢
M WS BS S T W I A Ld Cl Wil Int
5" 4 2+ 3 5 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills FixerTrick Shot
Gear Photo-goggles (35¢)Uphive raiments (50¢)Hardcase cyber-mastiff (130¢)Respirator (15¢)CaryatidCarapace (heavy) (100¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
Cpt. Drako Somoza
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 6+ 6+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 5 XP
Gear (Counts-as having light carapace armour and respirator)
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

Caryatid

Caryatid (Exotic Beast)
Cpt. Drako Somoza
M WS BS S T W I A Ld Cl Wil Int
6" 5+ - 2 W 1 2+ 1 7+ 7+ 8+ 8+
Rules AbandonmentFlightLucky FindOmen of FortunePrecognitionSymbol of Renown
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Subj. Sgt. Chuck Bandwagon

Subjugator Sergeant (Champion)
435¢
M WS BS S T W I A Ld Cl Wil Int
8" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeMounted
XP 0 XP
Gear Armoured undersuit (25¢)Respirator (15¢)Hardened layered flak armour (40¢)Photo-goggles (35¢)Waster’s dirtbike (50¢)Magnacles
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Thunder hammer (70¢) - E - - S+1 -1 3 -
Melee, Power, Shock
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Subj. Sgt. Hector Zemka

Subjugator Sergeant (Champion)
810¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 5 5 2 4+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Nerves of SteelThreat Response
Prefecture Skills Palanite (Shield Companion)
Gear Carapace (heavy) (100¢)Servo harness (full) (160¢)Respirator (15¢)Photo-goggles (35¢)Armoured undersuit (25¢)Lobo chip (mundane, cool) (20¢)Magnacles
Injuries Humiliated — treated by Lobo chip (mundane, cool)
Weapons S L S L Str Ap D Am
Archeo duelling pistol (120¢) 6" 16" +2 - 5 -2 2 4+
Pulverise, Rending, Sidearm
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Patrolman Spc. Guy

Patrolman Specialist (Specialist)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 4 XP
Gear Mesh armour (15¢)Respirator (15¢)Photo-goggles (35¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Subjugator Spc. Eli Ashcroft

Subjugator Patrolman Specialist (Specialist)
305¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 1 XP
Gear Hardened layered flak armour (40¢)Respirator (15¢)Armoured undersuit (25¢)Magnacles
Injuries Hobbled
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Patrolman Raphael Briggs

Patrolman (Ganger)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Gear Mesh armour (15¢)Respirator (15¢)Photo-goggles (35¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Patrolman Lucius Kronstadt

Rookie Patrolman (Juve)
185¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Gear Mesh armour (15¢)Respirator (15¢)Photo-goggles (35¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Patrolman Rook

Rookie Patrolman (Juve)
130¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Gear Respirator (15¢)Mesh armour (15¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Tauros Venator

Tauros Venator (Vehicle)
Crew
245¢
M Fr Sd Rr HP Hnd Sv
9" 5 5 4 3 4+ 4+
Rules Dedicated GunnerWeapon Hardpoint
Drive (2/3) Powered steering (30¢)Tyre claws (10¢)
Engine (2/3) Archaeotech automantic reactor (40¢)Glys injector (20¢)
Locomotion Wheeled
Gear None
Weapons S L S L Str Ap D Am
Twin-linked concussion cannon* (145¢) 9" 18" +1 - 4 -1 2 4+
Blast (3"), Concussion, Knockback, Seismic, Twin-linked

Crew

Ranger (Crew)
335¢
M WS BS S T W I A Ld Cl Wil Int
- - 2+ - - - - - 7+ 7+ 7+ 7+
Rules Vehicle Crew
XP 6 XP
Skills FixerHeavy FootHip Shooting
Gear Respirator (15¢)Photo-goggles (35¢)Enforcer tauros venator (130¢)
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Rockgrinder

Rockgrinder (Vehicle)
crew 2
440¢
M Fr Sd Rr HP Hnd Sv
6" 7 7 6 4 7+ 4+
Rules Transport Area (Rear)Upgrade SlotsWeapon HardpointsWheeled
Drive (2/3) Tyre claws (10¢)Pneumatic radials (30¢)
Engine (3/3) Smoke vents (25¢)Easy turnover (5¢)Nitro burner (15¢)
Locomotion Wheeled
Gear Smoke launchers (20¢)
Damage Persistent Rattle
Weapons S L S L Str Ap D Am
Lascannon* (155¢) 24" 48" - +1 10 -3 3 4+
Knockback, Unwieldy
Multi-melta* (180¢) 12" 24" +1 - 8 -4 3 4+
Blast (3"), Melta, Scarce, Unwieldy

crew 2

Ranger (Crew)
250¢
M WS BS S T W I A Ld Cl Wil Int
- - 2+ - - - - - 7+ 7+ 7+ 7+
Rules Vehicle Crew
XP 4 XP
Gear Photo-goggles (35¢)Rockgrinder (145¢)
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Robocop

‘Sanctioner’ Pattern Automata (Brute)
425¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 4 6 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 3 XP
Skills Got Your Six
Gear Skeletal enhancers (mundane) (70¢)Carapace (heavy) (20¢)Carapace (light)
Injuries Spinal Injury — treated by Skeletal enhancers (mundane)
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Heavy shock baton - E - - +1 - 2 -
Concussion, Melee, Power, Shock
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
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