JaseCampaign GangDome on the RangeThe E-Thots

The E-Thots

Escher (HoB)
Dome on the Range In Progress
R Cr St W
1890¢ 527¢ 2417¢

Actions

Log Action

From Dome on the Range

JaseThe E-Thots
2 months, 1 week ago

Added 400¢

Outcome: +400¢ (to 527¢)
JaseThe E-Thots
2 months, 1 week ago

Bought Armoured undersuit for Ms. Rachel (25¢)

Outcome: Credits remaining: 127¢
JaseThe E-Thots
2 months, 1 week ago

Added 135¢

Outcome: +135¢ (to 152¢)
JaseThe E-Thots
2 months, 1 week ago

Bought Mesh armour for Ms. Rachel (15¢)

Outcome: Credits remaining: 17¢
JaseThe E-Thots
2 months, 1 week ago

Bought Plasma pistol for Ms. Rachel (50¢)

Outcome: Credits remaining: 32¢

Assets & Resources

Assets

Chem Pit (Territory)
Income: 2d6x3 credits  ·  Boon: Select one fighter to work this terrtiory. Working a Chem Pit is extremely dangerous. When rolling for income, if a double 6 is rolled, the fighter has fallen in! Roll on the Lasting Injury table for this fighter, and count all results of 11-26 as 31-45. If the fighter survives, they’re now covered in horrible burn scars. Add the Fearsome Ferocity skill to their fighter card.  ·  Upgrade 1: Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.  ·  Upgrade 2: Used to the Fumes: Any fighters in this gang may add 1 to any Toughness tests made when resisting Gas or Toxin weapons.

The sludgy soup of a chem pit might be poisonous, radioactive, corrosive, or all three. A savvy gang leader can find a use for these noxious vats of goo.

Drinking Hole (Territory)
Income: d6x10 credits  ·  Boon: You may select 1-3 fighters to work this territory. If you do, you may draw the same number of Tactics Cards before the start of a battle and choose 1 to keep. However, the fighters working this territory become inebriated while drumming up rumors. Each fighter starts the battle with d3 Intoxicated markers (see: rules for Wild Snake).  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.  ·  Upgrade 2: “This One’s on the House!”: The controlling gang’s drinking hole has become a popular local place to get some R&R. Occaisionally, enemy gangs show up to wet their whistles. The bartenders know these ne’er-do-wells by sight and ply them with free drinks, making sure they’re all stumbling drunk when they leave. The controlling player may randomly select d3 fighters from the opponent’s crew. Each fighter starts the battle with d3 Intoxicated markers (see: rules for Wild Snake).

For the gangs that control them, drinking holes aren’t just places to rest and recuperate but valuable tools for keeping an ear to the ground for the goings on of the Lost Zone.

Narco Den (Territory)
Income: 2d6x5 credits  ·  Boon: You may select any number of fighters to work this territory. While working this territory each fighter may ignore the effects of any Lasting Injuries. However, there is a risk of a fighter getting hooked on their gang’s own stash. Mark down how many times each fighter has worked this terrain on their fighter cards. Roll a d6 for each fighter working this terrain. On a result of 1, the fighter has become hooked and must spend some time detoxing. Place this fighter in Recovery. Subtract 1 from the dice roll for every time this fighter has worked this terrain past the first. For example, if the fighter has worked this terrain 3 times, subtract 2 from the dice roll to see if they need to go into Recovery.  ·  Upgrade 1: Set the Income of this Territory to 2d6x10  ·  Upgrade 2: Distribution Network: Each campaign week, add 1 does of Obscura to the controlling gang’s stash.

When drink isn’t enough to dull the pain of life in the lost zone, many turn to the narco dens, which are as lucrative for the gangs that control them as they are dangerous.

Resources

Components 60
Reputation 7

Attributes

No attributes set.

Fighters

Queen Leader 1
Deathmaiden Champion 1
Matriarch Champion 1
Wyld Runner Prospect 2
Phelynx Exotic Beast 2
Sister Specialist Specialist 1
Sister Ganger 2
Little Sister Juve 2
Betti Banshee Bounty Hunter 1
Bounty Hunter 1 – 533 Bounty Hunter 1
Apprentice Clan Chymist Hanger-on 1
Total 15

Stash

527¢

Stash Credits

527¢

Emiru

Queen (Leader)
325¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 3 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 26 XP
Skills Step AsideInspirational
Gear Armoured undersuit (25¢)Mesh armour (15¢)Night night (25¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Bolter combi-needler (80¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
Needler 9" 18" +1 - - -1 - 6+
Combi, Scarce, Silent, Toxin
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Shock whip (25¢) E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile

Belle Delphine

Deathmaiden (Champion)
375¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 3+ 3 5 2 2+ 3 8+ 4+ 7+ 7+
Rules Gang Hierarchy (Champion)Poison BloodTools of the Trade
XP 8 XP
Skills Hit and RunSpring Up
Gear Paralysing (10¢)Mesh armour (15¢)Chem-synth (15¢)Concentrated (10¢)Night night (25¢)Armoured undersuit (25¢)
Injuries Lesson Learned
Weapons S L S L Str Ap D Am
Desire’s needle (50¢) - E - +1 S+2 -1 - -
Chem Delivery, Esoteric, Melee, Power, Toxin
Needle pistol (25¢) 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
Venom claw (30¢) - E - - - -2 - -
Entangle, Melee, Toxin

Lean Beef Patty

Matriarch (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 2+ 2 7+ 7+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills DodgeOverwatch
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stiletto sword (30¢) - E - - - -1 - -
Melee, Parry, Toxin

Nekomata Okayu

Wyld Runner (Prospect)
105¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 2 3 1 3+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Escher Gang Matriarch)Tools of the Trade
XP 12 XP
Gear Phelynx (25¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Throwing knives (5¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin
Whip (15¢) E 3" -1 - S - 1 -
Entangle, Melee, Versatile

Stinky

Phelynx (Exotic Beast)
Nekomata Okayu
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 2 10+ 7+ 9+ 11+
Rules UntamedVenomous Bite
XP 9 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Pokimane

Wyld Runner (Prospect)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 2 3 1 3+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Escher Gang Matriarch)Tools of the Trade
XP 7 XP
Gear Bad Blood (20¢)Phelynx (25¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Whip (15¢) E 3" -1 - S - 1 -
Entangle, Melee, Versatile
Wyld bow (10¢) 9" 18" - -1 3 - 1 4+
Silent

Unpaid Chat Mod

Phelynx (Exotic Beast)
Pokimane
M WS BS S T W I A Ld Cl Wil Int
6" 4+ - 3 3 1 3+ 2 10+ 7+ 9+ 11+
Rules UntamedVenomous Bite
XP 6 XP
Gear None
Injuries Lesson Learned
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Amouranth

Sister Specialist (Specialist)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)Tools of the Trade
XP 10 XP
Gear Cameleoline cloak (60¢)Flak armour (10¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+

LilyPichu

Sister (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

SSSniperWolf

Recovery
Sister (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Escher Specialist)
XP 5 XP
Gear None
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Lasgun (5¢) 18" 24" +1 - 3 - 1 2+
Plentiful

bobajenny

Little Sister (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee

Sweet Anita

Little Sister (Juve)
95¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Escher Specialist)
XP 2 XP
Skills Sprint
Gear Hyper (20¢)Flak armour (10¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Betty Banshee

Betti Banshee (Bounty Hunter)
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 4+ 4 3 2 2+ 3 8+ 7+ 6+ 7+
Rules Banshee’s WailHouse Escher Bounty Hunter
XP 0 XP
Skills Parry
Gear Mesh armour
Weapons S L S L Str Ap D Am
Custom power blade (x2) - E - - +2 -2 1 -
Melee, Parry, Power

Ms. Rachel

Bounty Hunter 1 – 533 (Bounty Hunter)
140¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 3+ 1 7+ 5+ 6+ 6+
Rules Claiming BountiesDead, Not Alive“We’ll Get Our Bit…”“You Get What You Pay For”
XP 0 XP
Skills Trick ShotMighty LeapDisarm
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Chainaxe (30¢) - E - +1 S+1 -1 1 -
Disarm, Melee, Parry, Rending
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Twitch

Apprentice Clan Chymist (Hanger-on)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 9+ 6+
Rules Experimental ElixirsLast Rites
XP 0 XP
Skills Fixer
Gear None
Weapons S L S L Str Ap D Am
Needle pistol 4 9 +2 - - -1 - 6+
Scarce, Sidearm, Silent, Toxin
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