baccusCampaign GangTrubbel i undre jorden - Episode V: "The Dome Strikes Back"Birds of iron

Birds of iron

Orlock (HoI)
Trubbel i undre jorden - Episode V: "The Dome Strikes Back" In Progress
R Cr St W
2385¢ 2390¢

Actions

Log Action

From Trubbel i undre jorden - Episode V: "The Dome Strikes Back"

baccusBirds of iron
4 months, 3 weeks ago

Equipped Bulldog with Demo charge from stash (50¢)

Outcome: Credits remaining: 0¢
baccusBirds of iron
4 months, 3 weeks ago

Equipped Bullseye with Boltgun from stash (55¢)

Outcome: Credits remaining: 0¢
baccusBirds of iron
4 months, 3 weeks ago

Swan spent 6 XP to advance

Outcome: Gained Trick Shot skill
baccusBirds of iron
4 months, 3 weeks ago

Goose spent 6 XP to advance

Outcome: Improved Ballistic Skill
baccusBirds of iron
4 months, 3 weeks ago

Equipped Ironclaw with Stub gun from stash (5¢)

Outcome: Credits remaining: 0¢

Assets & Resources

Assets

Fighting pit (Territory)

"First rule of fight pit, you talk alot about fight pit."
Territory boon:
Reputation:
Whilst it controls this territory the gang adds +1 to their Reputation
Income: The gang earns 15 credits from this territory when collecting income.
Recruit: Whilst it controls this territory, before each fight you may roll a D6, on a 4+ the gang may hire a Hive-scum with 30 credits worth of weapons and wargear for free for the following battle.
Value: 2

Fungal sprawl (Territory)

"Fungal growths are commonplace in the underhive. Some are edible, some are poison, some make everything purple and pink and full of stars."
Territory boon:
Income:
The gang earns 30 credits from this territory when collecting income.
Special: Whilst in control of this territory, before each battle the gang can have a D3 fighters smear fungus fluids on their weapons. One weapon with the melee trait of these fighters also gain the Toxic trait with a strength of (-) for the duration of the battle.
Value: 3

The Long Way Down - Birds of Iron Settlement (Territory)

"It's not the fall. It's the rest of it..."
Territory boon
Income:
The gang earns 45 credits from this territory when collecting income.
Recruit: When collecting income, the gang may choose to roll two D6. On a roll of 6 on either dice, the gang may recruit a single juve from their House list for free. If both dice come up as 6, then the gang may instead recruit a single ganger from their House list for free.
Note: Weapons and wargear not included, sold separately.
Special: This territory can never be lost and does not count towards the number of territories a gang can hold.

Ventilation shaft (Territory)

"Those who can navigate them can pass unseen between almost any place..."
Territory boon
Income:
The gang earns 30 credits from this territory when collecting income.
Special: Whilst in control of this territory the gang may choose to have one (1) fighter deploy through the ventilation shafts ahead of any battle. The fighter must be a part of the starting crew for the battle, but instead of being set up on the battlefield they are placed to one side. During the priority phase of each turn, roll a D6, On the first turn on a roll of 6 the fighter arrive on the battlefield. On the second turn they arrive on a roll of 5+, from turn three and subsequent turns they arrive on a roll of 4+. Nominate a single spot anywhere on the battlefield, the fighter deploy within 2” of that spot. The fighters may not be deployed within 6” of an enemy fighter.
If the battle ends before they arrive, they are considered to not having taken part of the battle.
Value: 4 

Resources

Reputation 13

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 5
Gunner Specialist Specialist 1
Gunner Ganger 3
Total 12

Stash

Stash Credits

Weapons
Stub gun (5¢)

Ironclaw

Road Captain (Leader)
385¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 5 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Unstoppable
Legendary Names Impressive Leadership (Iron Stare)
Gear Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Bulldog

Arms Master (Champion)
575¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 5 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 7 XP
Skills Nerves of SteelShotgun Savant
Legendary Names Unbelievable Escapes (Promethium-proof Killer)
Gear Servo harness (full) (160¢)Carapace (heavy) (100¢)
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Iron-Killer

Road Sergeant (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Birdie

Wrecker (Prospect)
200¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills Hip Shooting
Gear Jump booster
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Sidearm
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee

Bug

Wrecker (Prospect)
120¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Skills Gunfighter
Gear Jump booster
Injuries Bitter Emnity , Bitter Emnity
Weapons S L S L Str Ap D Am
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Duck 2

Wrecker (Prospect)
145¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Gear Jump booster
Weapons S L S L Str Ap D Am
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Goose

Wrecker (Prospect)
130¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 2+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 0 XP
Skills Fast Shot
Gear Jump booster
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Swan

Wrecker (Prospect)
195¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 2+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 0 XP
Skills Trick ShotPrecision Shot
Gear Jump booster
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Lobber

Gunner Specialist (Specialist)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Bullseye

Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 5 XP
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)

Plates

Gunner (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Skulls

Gunner (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 4 XP
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
inferno ammo (+15¢) 4" 16" +1 - 4 - 2 5+
Blaze, Limited
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