Acid Town Wherries
Escher (HoB) · Lore & notes
Overview
New Escher Gang List
Gang Tactics Cards
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- Adrenaline Surge
- Desperate Effort
- Seize the Initiative
- Stand firm
- A New Strain
- Gifts of the Matron
- Mistress of Death
- Predatory Phyrr
- Rain of Blades
- Queen of the Hive
- Running Battle
- Stealthy Advance
- Swift Redeployment
- Unexpected Help
- Wyldhunt
- Blazing Fury
- Double Time
- Preemptive measures
- Tripwire
"Golden" Lessa
Queen (Leader)
Quick Rules
- Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
- Shock: Natural 6 on hit roll = automatically wounds (no wound roll)
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Lady Moretta
Deathmaiden (Champion)
Quick Rules
- Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR").
- Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll.
- Backstab: +1 STR if not in target's vision arc
- Parry: Force attacker to re-roll one (none Power) melee hit
- Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
- Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds.
- Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.
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Menolly the Harper
Matriarch (Champion)
Quick Rules
- Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action.
- Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.
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Hiveless Thella
Sister Specialist (Specialist)
Quick Rules
- Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table.
- Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules.
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Nerilka
Sister (Ganger)
Quick Rules
- Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
- Scatter Shot: If hit, make D6 wound rolls rather than 1.
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Sad Brekke
Sister (Ganger)
Quick Rules
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Kylara the Touched
Little Sister (Juve)
Quick Rules
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Mirrim
Little Sister (Juve)
Quick Rules
- Backstab: +1 STR if not in target's vision arc
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