Acid Town Wherries

Escher (HoB) · Lore & notes

Overview

New Escher Gang List

 

Gang Tactics Cards

  • … Click
  • Adrenaline Surge
  • Desperate Effort
  • Seize the Initiative
  • Stand firm
  • A New Strain
  • Gifts of the Matron
  • Mistress of Death
  • Predatory Phyrr
  • Rain of Blades
  • Queen of the Hive
  • Running Battle
  • Stealthy Advance
  • Swift Redeployment
  • Unexpected Help
  • Wyldhunt
  • Blazing Fury
  • Double Time
  • Preemptive measures
  • Tripwire

"Golden" Lessa

Queen (Leader)

Quick Rules

  • Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured)
  • Shock: Natural 6 on hit roll = automatically wounds (no wound roll)

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Lady Moretta

Deathmaiden (Champion)

Quick Rules

  • Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR").
  • Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll.
  • Backstab: +1 STR if not in target's vision arc
  • Parry: Force attacker to re-roll one (none Power) melee hit
  • Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll.
  • Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds.
  • Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.

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Menolly the Harper

Matriarch (Champion)

Quick Rules

  • Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action.
  • Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action.

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Hiveless Thella

Sister Specialist (Specialist)

Quick Rules

  • Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table.
  • Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules.

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Nerilka

Sister (Ganger)

Quick Rules

  • Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
  • Scatter Shot: If hit, make D6 wound rolls rather than 1.

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Sad Brekke

Sister (Ganger)

Quick Rules

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Kylara the Touched

Little Sister (Juve)

Quick Rules

  • <rules>

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Mirrim

Little Sister (Juve)

Quick Rules

  • Backstab: +1 STR if not in target's vision arc

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