Acid Town Wherries
Escher (HoB)
Lore
New Escher Gang List Gang Tactics Cards … Click Adrenaline Surge Desperate Effort Seize the Initiative Stand firm A New Strain Gifts of the Matron Mistress of Death Predatory Phyrr Rain of Blades Queen of the Hive Running Battle Stealthy Advance Swift Redeployment Unexpected Help Wyldhunt Blazing Fury Double Time Preemptive measures Tripwire
Notes
"Golden" Lessa
Leader
Lore
Quick Rules Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured) Shock: Natural 6 on hit roll = automatically wounds (no wound roll) Hit me list <name> Hit them list <name>
Notes
Lady Moretta
Champion
Lore
Quick Rules Combat Virtuoso: Power knife & Stiletto Sword have Versatile (STR"). Poison Blood: Toxin weapons, can re-roll a Natural "1" on Toughness roll. Backstab: +1 STR if not in target's vision arc Parry: Force attacker to re-roll one (none Power) melee hit Power: Can only be Parried by other power weapons. Hit roll of natural "6" = +1 Damage and no armour save roll. Toxin: No wound roll. Roll D6. =/+ Toughness (or Natural "6"), make injury roll regardless of wounds. Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range. Hit me list <name> Hit them list <name>
Notes
Menolly the Harper
Champion
Lore
Quick Rules Spring Up: On activation, INI test if Prone and Pinned. Pass = free Stand Up (Basic) action. Unstable: If ammo symbol rolled during ammo check, roll D6. 1-3, fighter is taken Out of Action. Hit me list <name> Hit them list <name>
Notes
Hiveless Thella
Specialist
Lore
Quick Rules Gas: Does not Pin. No wound roll: instead, roll D6 and if =/+ Toughness (or natural "6") make injury roll. No save roll can be made. Vehicles: Rear Toughness used, and results in roll on Crew Damage table. Silent: Use of this weapon: Does NOT trigger test to raise alarm during Sneak Attack rules, and does NOT become revealed if using Visibility (X") rules. Hit me list <name> Hit them list <name>
Notes
Nerilka
Ganger
Lore
Quick Rules Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules). Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Scatter Shot: If hit, make D6 wound rolls rather than 1. Hit me list <name> Hit them list <name>
Notes
Sad Brekke
Ganger
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
Notes
Kylara the Touched
Juve
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
Notes
Mirrim
Juve
Lore
Quick Rules Backstab: +1 STR if not in target's vision arc Hit me list <name> Hit them list <name>
Notes