DickyMCampaign GangThe lads DominionThe Syndicate

The Syndicate

Ironhead Squats (HotA)
The lads Dominion In Progress
R Cr St W
1345¢ 1350¢

Actions

Log Action

From The lads Dominion

DickyMThe Syndicate
4 months ago

Cloned Bombur from Frerin (90¢)

Outcome: Credits remaining: 5¢
DickyMThe Syndicate
4 months ago

Bought Ironhead bolt pistol for Dís (45¢)

Outcome: Credits remaining: 25¢
DickyMThe Syndicate
4 months ago

Bought Ironhead bolt pistol for Dís (45¢)

Outcome: Credits remaining: 70¢
DickyMThe Syndicate
4 months ago

Bought Power hammer for Gloin (0¢)

Outcome: Credits remaining: 115¢
DickyMThe Syndicate
4 months ago

Bought Boltgun for Gloin (0¢)

Outcome: Credits remaining: 115¢

Assets & Resources

Assets

Smelting works (Goliath) (Territory)
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)

Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.

Squat (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1
Tunnels (Orlock) (Territory)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.  ·  Enhanced boon: Reputation: +2

The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish.

Resources

Reputation 1

Attributes

No attributes set.

Fighters

Charter Master Leader 1
Drill Master Champion 2
Drill-kyn Specialist 1
Drill-kyn Ganger 3
Ammo-jack Hanger-on 1
Total 8

Stash

Stash Credits

Thorin Oakenshield

Charter Master (Leader)
305¢
M WS BS S T W I A Ld Cl Wil Int
4" 2+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 2 XP
Skills Dependable Like Kin
Ancestry Splinter Mining Clan
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)
Ironhead power fist (60¢) - E - - S+2 -2 2 -
Melee, Power, Pulverise

Thráin Oakenshield

Drill Master (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Dependable Like Kin
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Suspensors (+60¢)

Thrór

Drill Master (Champion)
195¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Dependable Like Kin
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Dís

Drill-kyn (Specialist*)
175¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills Gunfighter
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm

Bombur

Drill-kyn (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Frerin

Drill-kyn (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Glóin

Drill-kyn (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 5 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Glimi

Ammo-jack (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 0 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Boltgun 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Power hammer - E - - S+1 -1 2 -
Melee, Power
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