Jeospace164Campaign GangThe West is DeadFangs of the Maw

Fangs of the Maw

Ash Wastes Nomads (TotW)
The West is Dead In Progress
R Cr St W
1000¢ 1000¢

Actions

Log Action

From The West is Dead

matt_the_goodFangs of the Maw
8 months, 2 weeks ago

Territory Transfer: RECLAMATION ZONES transferred from no one to Fangs of the Maw

Assets & Resources

Assets

GUILDER STRONGHOLD (Territory)

The Merchant Guilds manage the exchanges between Houses, and are centres for commerce and control in every hive.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add A Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Equipment that is not part of the fighter’s basic cost must be purchased at the normal cost, or supplied from the gang’s Stash.

Scavenging: Add a Scavenging roll to the gang’s Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Patrolman, a Skinner, a Ganger or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 40 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang’s Stash.

RECLAMATION ZONES (Territory)

Scrapyards, vapour sinks and corpse farms are all vital to the continued existence of a hive city, and can provide great bounty to those who control them.

BENEFITS WHEN RUINED 

Starvation: Roll a D3 and add this many portions of Meat to the gang's Stash.

Scavenging: Roll 2D3 and add this many Scavenging rolls to the gang's Stash.

BENEFITS WHEN RESTORED

Equipment: Reduce the cost of items on the gang's House Equipment List by 10 credits, to a minimum of 5 credits.

Income: Roll D6x10 and add this many credits to the gang's Stash.

 

SETTLEMENT (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

BENEFITS WHEN RUINED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, or a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits, Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Roll a D6 and add this many portions of Meat to the gang's Stash.

BENEFITS WHEN RESTORED

Recruit: On a D6 roll of 3 or higher, the gang can add a Palanite Rookie Patrolman, an Initiate, a Juve or equivalent (as appropriate to your gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their House Equipment List at no additional cost.

Income: Roll D6x10 and add this many credits to the gang's Stash.

Attributes

Alignment Outlaw
Tribe Dustwall Crawlers

Fighters

Kha’tragi Chieftain Leader 1
Naku’taari Watcher Champion 1
Tarn’runi Warrior Specialist Specialist 1
Tarn’runi Warrior Ganger 3
Run’taani Dust Runner Juve 1
Total 7

Stash

Stash Credits

Scorpion

Kha’tragi Chieftain (Leader)
170¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 4+ 3 3 2 3+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Evade
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Mono-hook (35¢) - E - - S -1 2 -
Melee, Pulverise

Grasshopper

Naku’taari Watcher (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 2 6+ 6+ 7+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Bring It Down
Gear Mesh armour (15¢)Rocket pack (5¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Charge caster* (155¢)
krak rockets 20" 40" +1 - 6 -2 3 6+
Unwieldy
shock blast rockets 20" 40" 1 - 4 - 1 6+
Blast (5"), Shock, Unwieldy

Hornworm

Tarn’runi Warrior Specialist (Specialist)
240¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)Wasteland Snipers
XP 0 XP
Gear Mesh armour (15¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Scavenged stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Sidearm
Venom caster (160¢) - T - - - -1 - 6
Scarce, Silent, Template, Toxin

Firefly

Tarn’runi Warrior (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 0 XP
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock

Louse

Tarn’runi Warrior (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 0 XP
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Scavenged autogun (10¢) 8" 24" +1 - 3 - 1 5+
Rapid Fire (1)

Moth

Tarn’runi Warrior (Ganger)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 6+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Ash Waste Nomads Specialist)Wasteland Snipers
XP 0 XP
Gear Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback

Midge

Run’taani Dust Runner (Juve)
60¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ash Waste Nomads Specialist)
XP 0 XP
Gear Flak armour (10¢)Ash cloakSky mantle
Weapons S L S L Str Ap D Am
Blast rifle (15¢) 10" 24" +1 - 3 - 1 4+
Shock
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