The Phaged
Van Saar (HoA)
Lore
Starter Van Saar Gang
Notes
Phiber Optik
Leader
Lore
Quick Rules Iron Will: -1 from bottle check roles whilst on battlefield (not Prone or Seriously injured) Hit me list <name> Hit them list <name>
Notes
Mendax
Champion
Lore
Quick Rules Munitioneer: Re-roll failed ammo tests for this model and any model from their gang within 6". Ocular Alpha: Infra-sight (not for rapid fire). Can attack through smoke, increases range in Visibility (X") conditions by 9". Reduces cover hit modifier by 1 (to -/-1). Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound. Hit me list <name> Hit them list <name>
Notes
Sabu
Champion
Lore
Quick Rules Trick-Shot: No -1 to hit penalty for partial cover or engaged. Full cover penalty reduced to -1. Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound Unwieldy: Shoot action counts as Double Action. Hit me list <name> Hit them list <name>
Notes
Anakata
Prospect
Lore
Quick Rules Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback. Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests). Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check. Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound Hit me list <name> Hit them list <name>
Notes
Mudge
Prospect
Lore
Quick Rules Grav Cutter: +2" Movement (to 7"), ignore terrain, move freely between levels, can't fall, can move over enemy models. If hit by ranged, isn't Pinned. Reduce incoming cover modifiers by +1. If becomes Prone (e.g. Seriously Injured), is a Stand Up (Double) action. Can make Hit & Run (Basic) attack against target they move past during Move . Hit roll with WS, then STR 4, AP -, D 1 with Concussion and Knockback. Concussion: If hit, INI -2 (min 6+) until end of round (Vehicles get -2 to handling tests). Grenade: Assume ammo symbol rolled when making to hit roll. Cannot be reloaded if fails ammo check. Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test. Rad-Phage: After resolving attack, roll a D6. 4+, target suffers additional flesh wound Hit me list <name> Hit them list <name>
Notes
Tron
Specialist
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
Notes
Jester
Juve
Lore
Quick Rules <rules> Hit me list <name> Hit them list <name>
Notes