The Brethren

Cawdor (HoF) ยท Lore & notes

Overview

Starting Cawdor Gang

The Red Priest

Priest (Leader)

Quick Rules

  • Commanding Presence: Can activate +1 fighter as part of a Group Activation.
  • Fanatical: Can re-roll a natural double 1 as part of a Nerve Test.
  • Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
  • Scarce: Cannot be reloaded if runs out of ammo.
  • Sever: If reduced to 0 wounds, no Injury roll required: automatically an Out of Action.
  • Shred: If Wound roll is a natural “6”, AP is doubled.
  • Unwieldy: Requires both hands in melee: Cannot use a second weapon in close combat.
  • Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.

Hit me list

  • <name>

Hit them list

  • <name>
 
 

Deacon Rast

Deacon (Champion)

Quick Rules

  • Scavenger’s Eye: +1 to dice roll for value of any loot counters, harvested items etc from scenario.
  • Fanatical: Can re-roll a natural double 1 as part of a Nerve Test.
  • Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.

Hit me list

  • <name>

Hit them list

  • <name>