The Brethren
Cawdor (HoF) ยท Lore & notes
Overview
Starting Cawdor Gang
The Red Priest
Priest (Leader)
Quick Rules
- Commanding Presence: Can activate +1 fighter as part of a Group Activation.
- Fanatical: Can re-roll a natural double 1 as part of a Nerve Test.
- Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules).
- Scarce: Cannot be reloaded if runs out of ammo.
- Sever: If reduced to 0 wounds, no Injury roll required: automatically an Out of Action.
- Shred: If Wound roll is a natural “6”, AP is doubled.
- Unwieldy: Requires both hands in melee: Cannot use a second weapon in close combat.
- Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range.
Hit me list
- <name>
Hit them list
- <name>
Deacon Rast
Deacon (Champion)
Quick Rules
- Scavenger’s Eye: +1 to dice roll for value of any loot counters, harvested items etc from scenario.
- Fanatical: Can re-roll a natural double 1 as part of a Nerve Test.
- Knockback: If hit roll is =/+ than target's Toughness, moved back 1". If can't, increase Damage by 1. May trigger falling test.
Hit me list
- <name>
Hit them list
- <name>