Lore
Quick Rules Commanding Presence: Can activate +1 fighter as part of a Group Activation. Fanatical: Can re-roll a natural double 1 as part of a Nerve Test. Blaze: After attack resolved, D6 roll of 4+ target becomes subject to Blaze. When Activated, S3 AP-1 D1 hit, then move 2D6" random direction, then roll D6. 6+ fire goes out (may be modified - see full rules). Scarce: Cannot be reloaded if runs out of ammo. Sever: If reduced to 0 wounds, no Injury roll required: automatically an Out of Action. Shred: If Wound roll is a natural “6”, AP is doubled. Unwieldy: Requires both hands in melee: Cannot use a second weapon in close combat. Versatile: Engagement range = Versatile (") distance. No reaction tacks if enemy doesn't also have versatile weapons in range. Hit me list <name> Hit them list <name>