Yoss22Campaign GangThe Encroaching Dust IIThe N16 Mining Society

The N16 Mining Society

Orlock (HoI)
The Encroaching Dust II In Progress
R Cr St W
1375¢ 205¢ 1580¢

Actions

Log Action

From The Encroaching Dust II

9 months ago

Territory Transfer: The Ents Zone (Narco Den) transferred from no one to The N16 Mining Society

9 months ago

State Change: Billy the Kid changed from Recovery to Active

Outcome: Billy the Kid is now Active
9 months ago

State Change: Shotgun Steve changed from Recovery to Active

Outcome: Shotgun Steve is now Active
9 months ago

State Change: Orville changed from Recovery to Active

Outcome: Orville is now Active
9 months ago

Territory Transfer: Regolith Falls (Settlement) transferred from no one to The N16 Mining Society

Assets & Resources

Assets

The Ents Zone (Narco Den) (Territory)

To alcohol! The cause of... and solution to... all of life's problems.

 - Raiyan, owner of Raiyan’s bar, Regolith Falls  

 

The Ents Zone of Regolith Falls contains everything a hard working ganger needs to relax: good company, copious amounts of booze, food of questionable provenance and if you know where to look, literally everything else. Gangs fight hard to control it.

 

SETUP

Scenario: Bar Defence
Battlefield: make it look like a bar, obviously!
Extra things needed: A bar; a vat of Wild Snake / weird drugs
Note: The Nomads would always be the attacker in this scenario, as they don’t tend to frequent underhivers’ bars!
Crews: Attacker: Random (D3+3) + Reinforcements.

           Defender: Custom (4).

Victory: Destroy the vat of Wild Snake, or last gang standing.

Resources

Reputation 4

Attributes

Alignment Law-abiding

Fighters

Road Captain Leader 1
Arms Master Champion 1
Road Sergeant Champion 1
Wrecker Prospect 2
Gunner Specialist Specialist 1
Gunner Ganger 4
Greenhorn Juve 1
Total 11

Stash

205¢

Stash Credits

205¢

Rex Skargil

Road Captain (Leader)
265¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 5 XP
Skills Fixer
Legendary Names Unbelievable Escapes (Iron Hard)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Las cutter (85¢) E 2" +1 - 9 -2 2 6+
Melee, Scarce, Versatile
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

M. C.

Arms Master (Champion)
185¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
XP 4 XP
Skills Nerves of Steel
Legendary Names Unbelievable Escapes (Blade Breaker)
Gear Mesh armour (15¢)
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Arc hammer* (70¢) E 1" - - S+3 -1 3 -
Melee, Pulverise, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

P. Plasmaton

Road Sergeant (Champion)
230¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 4 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills True Grit
Legendary Names Impressive Leadership (Too Pretty for Primus)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Orville

Wrecker (Prospect*)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 1 XP
Gear Flak armour (10¢)Jump booster
Injuries Hobbled
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Wilbur

Wrecker (Prospect*)
75¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
XP 3 XP
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

Jack OAT

Gunner Specialist (Specialist)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
XP 2 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
smoke grenades (+15¢) 6" 24" -1 - - - - 4+
Blast (*), Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

David Goggles

Convalescence
Gunner (Ganger*)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Gear Mesh armour (15¢)
Injuries Humiliated
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Phobos

Gunner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Shotgun Steve

Gunner (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Billy the Kid

Greenhorn (Juve)
55¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 2 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
XP 3 XP
Gear Flak armour (10¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Godwyn

Captured
Gunner (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
XP 1 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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