wonkanatorCampaign GangFresh Coast Gaming Winter 2026 Dominion CampaignTo Serve and Suppress

To Serve and Suppress

Palanite Enforcers (BoL)
Fresh Coast Gaming Winter 2026 Dominion Campaign In Progress
R Cr St W
2700¢ 2700¢

Actions

Log Action

From Fresh Coast Gaming Winter 2026 Dominion Campaign

wonkanatorTo Serve and Suppress
3 months ago

Bought Armoured undersuit for Overwatch (25¢)

Outcome: Credits remaining: 0¢
wonkanatorTo Serve and Suppress
3 months ago

Sold equipment from stash: Bio-scanner (30¢ - 4×10 = 5¢)

Rolled 1D6: 4 = 4 Outcome: +5¢ (to 25¢)
wonkanatorTo Serve and Suppress
3 months ago

Moved Bio-scanner from Bruce to stash (20¢)

Outcome: Credits remaining: 20¢
wonkanatorTo Serve and Suppress
3 months ago

Bought Armoured undersuit for Officer Friendly (25¢)

Outcome: Credits remaining: 20¢
wonkanatorTo Serve and Suppress
3 months ago

Bought Armoured undersuit for Officer Dunkin (25¢)

Outcome: Credits remaining: 45¢

Assets & Resources

Assets

Promethium Cache (Territory)

3 Fighters gain Incindiary Charges for free.  

ALl fighter Re-Roll Ammo tests for Blaze Weapons.

Refuse Drift (Cawdor) (Territory)

2 D6 X 5 credits.  If double is rolled, a random Fighter must miss the next game.

Cawdor:  +1 Reputation.  No risk of missing the next game.

Settlement (Territory)

D6 X 10 Credits.

+1 to Reputation.

Post Battle:  Roll 2 D6.  On a 6 on either die, gain a Juve for free.  On a double 6, gain a free Ganger.

Resources

Reputation 8

Attributes

Affiliations Unaligned
Alignment Law-abiding
Palanite Enforcer Prefecture Badlands Prefecture

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman Specialist Specialist 1
Subjugator Patrolman Specialist Specialist 1
Patrolman Ganger 2
Rookie Patrolman Juve 1
Fixer Hanger-on 1
‘Sanctioner’ Pattern Automata Brute 1
Total 10

Stash

Stash Credits

Gordan

Captain (Leader)
430¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills FixerMentor
Gear Uphive raiments (50¢)Ablative overlay (20¢)Respirator (15¢)Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Murtaugh

Subjugator Sergeant (Champion)
440¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Prefecture Skills Badlands (Reclamation Contacts)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Uphive raiments (50¢)Ablative overlay (20¢)Magnacles
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Riggs

Sergeant (Champion)
375¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Fast Shot
Gear Armoured undersuit (25¢)Mesh armour (15¢)Ablative overlay (20¢)Magnacles
Weapons S L S L Str Ap D Am
Arc rifle (100¢) 9" 24" +2 -1 5 - 1 6+
Blaze, Rapid Fire (1), Shock
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Overwatch

Patrolman Specialist (Specialist)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 1 XP
Gear Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Infra-sight† (+40¢)

SWAT

Subjugator Patrolman Specialist (Specialist)
330¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 4 XP
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Ablative overlay (20¢)Magnacles
Weapons S L S L Str Ap D Am
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
krak grenades (+35¢) 6" 24" -1 - 6 -2 2 6+
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Officer Dunkin

Patrolman (Ganger)
135¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Gear Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Officer Friendly

Patrolman (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Ablative overlay (20¢)Magnacles
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Bruce

Rookie Patrolman (Juve)
240¢
M WS BS S T W I A Ld Cl Wil Int
7" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 2 XP
Gear Respirator (15¢)Mesh armour (15¢)Ablative overlay (20¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Incendiary charges (40¢) - Sx3 - - 3 - 1 5+
Blast (5"), Blaze, Grenade
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Edward

Fixer (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 8+ 7+
Rules None
XP 0 XP
Skills Fixer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Bolt pistol 6" 12" +1 - 4 -1 2 6+
Sidearm

Sgt. Alex Murphy

‘Sanctioner’ Pattern Automata (Brute)
365¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 4 XP
Skills Got Your Six
Gear Carapace (heavy) (20¢)
Weapons S L S L Str Ap D Am
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
SLHG pattern assault ram ‘Sledge hammer’* (40¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Sanction pattern mancatcher (100¢)
Melee - E - - S -1 1 -
Entangle, Melee
Ranged - T - - 5 - - 5
Silent, Template, Web
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