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Dragonlover / Campaign / Perpetual Necromunda Extravaganza

Perpetual Necromunda Extravaganza

Unlisted
Status
In Progress
Arbitrators
Budget
1600¢

Gangs

Road Sections
Beast Run 1
Income: 2D6 credits  ·  Connects: Khimerix Caves – Gark’s End  ·  Location: Deep Wastes
Bullet Gate
Unowned
Income: 2D6 credits  ·  Connects: The Wyrd - Cinderak City  ·  Location: Near Wastes
Clearway 1
Held by Night Witches
Income: 3D6 credits  ·  Connects: Fiveways – The Flats  ·  Location: Near Wastes
Crater’s Shadow 1
Income: 2D6 credits  ·  Connects: Ironcrag – Grave Run  ·  Location: Deep Wastes
Crater’s Shadow 2
Held by Iron Snakes
Income: 2D6 credits  ·  Connects: Ironcrag – Grave Run  ·  Location: Deep Wastes
Deeps 1
Income: 2D6 credits  ·  Connects: Rust Deeps – Krok Pass  ·  Location: Near Wastes
Deeps 2
Income: 2D6 credits  ·  Connects: Rust Deeps – Krok Pass  ·  Location: Near Wastes
Edge Road
Unowned
Income: D6  ·  Connects: Crater's Edge - Shimmer Falls  ·  Location: Deep Wastes
Far Reaches
Income: 3D6 credits  ·  Connects: Near Reaches – Spine Ridge  ·  Location: Deep Wastes
Fiveways
Unowned
Income: 2D6 credits  ·  Connects: Ash Storm Observatory - Clearway  ·  Location: Near Wastes
Gark’s End
Income: 2D6 credits  ·  Connects: Beast Run – Rust Deeps  ·  Location: Near Wastes
Grave Run
Income: D6 credits  ·  Connects: Crater's Shadow - Storm Road  ·  Location: Deep Wastes
Helot’s Path
Unowned
Income: 2D6 credits  ·  Connects: Radfalls – Brokebone Fighting Pits  ·  Location: Wild Wastes
High Road
Unowned
Income: 2D6 credits  ·  Connects: Witherwell – Cogway  ·  Location: Near Wastes
Iron Ridge
Income: D6 credits  ·  Connects: Ash Storm Observatory – Light’s End  ·  Location: Near Wastes
Klassmar’s Choice 1
Income: D6 credits  ·  Connects: Blades Cut – Cinderak City  ·  Location: Near Wastes
Klassmar’s Choice 2
Held by Iron Snakes
Income: D6 credits  ·  Connects: Blades Cut – Cinderak City  ·  Location: Near Wastes
Krok Pass
Income: D6 credits  ·  Connects: Deeps - Crater's Edge  ·  Location: Deep Wastes
Near Reaches 1
Income: 2D6 credits  ·  Connects: Rust Deeps – Far Reaches  ·  Location: Deep Wastes
Ore Pass
Income: 2D6 credits  ·  Connects: Ore Road – Cinderak City  ·  Location: Near Wastes
Outcasts Passage
Unowned
Income: 3D6 credits  ·  Connects: Radfalls – Cinderak City  ·  Location: Near Wastes
Shimmer Falls 1
Income: 2D6 credits  ·  Connects: Edge Road – Six Holes  ·  Location: Wild Wastes
Storm Road
Income: 2D6 credits  ·  Connects: Grave Run – Ash Storm Observatory  ·  Location: Near Wastes
The Baked Expanse
Unowned
Income: 2D6 credits  ·  Connects: Rust Deeps - The Hilt  ·  Location: Near Wastes
The Flats
Held by Night Witches
Income: 3D6 credits  ·  Connects: Clearway – Cinderak City  ·  Location: Near Wastes
The Hilt
Unowned
Income: 3D6 credits  ·  Connects: The Baked Expanse – The Wyrd  ·  Location: Near Wastes
The Wyrd 1
Held by Night Witches
Income: 2D6 credits  ·  Connects: The Hilt – Bullet Gate  ·  Location: Near Wastes
The Wyrd 2
Unowned
Income: 2D6 credits  ·  Connects: The Hilt – Bullet Gate  ·  Location: Near Wastes
Territories
Drinking Hole 2 (Delaque)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..  ·  Reputation: +1  ·  Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Drinking hole (Delaque)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..  ·  Reputation: +1  ·  Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.  ·  Enhanced boon: Reputation: +2

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Generatorium (Van Saar)
Held by Iron Snakes
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Mine Workings 2 (Orlock)
Held by Iron Snakes
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Mine Workings (Orlock)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.

Needle Ways (Delaque)
Special: Three fighters gain infiltrate  ·  Enhanced boon: Special: Six fighters gain infiltrate

The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere

Old Ruins
Held by Night Witches
Income: D3 (+1 per Dome Runner) × 10

A complex of old ruins stands tall on the tangled landscape of the underhive or out in the wastes. Beneath the ashes and rubble, the tattered treasures of past ages wait.

Promethium Cache
Special: All fighters may re-roll Ammo tests for weapon with Blaze.  ·  Equipment: Three fighters gain free incendiary charges

Stacks of fuel drums and tanks fill this half-forgotten stash, enough to keep a factory running, or burn half of the Sump down if a stray spark catches it.

Refuse drift (Cawdor)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)  ·  Enhanced boon: Income: 2D6 × 5  ·  Enhanced boon: Reputation: +1

Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert.

Rogue Doc Shop
Held by Night Witches
Income: D6 × 10  ·  Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.

A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service.

Rogue Doc Shop 2
Income: D6 × 10  ·  Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.

A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service.

Settlement
Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Slag Furnace 2 (Goliath)
Income: D6x5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Slag Furnace (Goliath)
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Sludge sea
Held by Night Witches
Equipment: Three fighters gain free choke gas grenades

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Smelting works (Goliath)
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)

Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.

Stinger Mould Sprawl (Escher)
Held by Night Witches
Special: Reroll a single Lasting Injury, except Memorable Death.  ·  Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death  ·  Enhanced boon: Reputation: +1

Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties.

Synth Still (Escher)
Held by Night Witches
Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.  ·  Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).  ·  Enhanced boon: Reputation: +1

Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics.

Tech Bazaar 2 (Van Saar)
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech- prospectors, while agents of the Gun-guild watch and take their due.

Tunnels (Orlock)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.  ·  Enhanced boon: Reputation: +2

The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish.

Wastes
Held by Night Witches
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..

Tracts of ash, shapeless rubble, and twisted metal structures run through the underhive, their size waxing and waning with the ages. Most gangs have to pass through a portion of these wastes as they travel between places of more value.

Trade Routes
Angel’s Return
Unowned
Start and End Locations: Six Holes – Cinderak City
Beaten Path
Unowned
Start and End Locations: Rust Deeps – Cinderak City
Crater Run
Start and End Locations: Crater’s Edge – Rust Deeps
Crooked Road
Unowned
Start and End Locations: Crater’s Edge – Cinderak City
Dawn Run
Unowned
Start and End Locations: Light’s End – Cinderak City
Oilslick Run
Unowned
Start and End Locations: Ironcrag – Cinderak City
Ore Road
Unowned
Start and End Locations: Spider Mines – Cinderak City
Scrap Way
Unowned
Start and End Locations: The Dive – Cinderak City
Shadows Ridge
Start and End Locations: Ironcrag – Ash Storm Observatory
Spire Straight
Unowned
Start and End Locations: Ash Storm Observatory – Cinderak City

Battles

No battles yet.

Action Log

2 days, 17 hours ago

Narcisse Leveque spent 9 XP to advance

Outcome: Gained Psi-touched skill
2 days, 17 hours ago

Narcisse Leveque spent 0 XP to advance

Outcome: Gained Psychoteric mastery
2 days, 17 hours ago

Narcisse Leveque spent 0 XP to advance

Outcome: Gained Wyrd Power (Divination: Misfortune)
2 days, 18 hours ago

Bought Chem-synth for Felix Lestrange (15¢)

Outcome: Credits remaining: 20¢
2 days, 18 hours ago

Bought Bionic eye (mundane) for Felix Lestrange (45¢)

Outcome: Credits remaining: 35¢
View all 853 actions →

Captured Fighters

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No fighters have been captured yet.