Customisation
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Additional rules for fighting in darkness. Ported from N95, updated for modern Necromunda!
A collection of custom hired guns.
The Prototype trait lets a weapon evolve over a campaign through tinkering and field testing. (Currently ongoing)
Mynerva Precinct skills for Enforcers
BARYONYX is not a gang. It is not a warband. It is a precision scalpel. One commissioned by people with everything to lose.
Makes a Kroot Bounty Hunter available to your lists.
A batch of additional Squat weapons to spice up Ironhead gangs (or end up in the wrong hands).
Additional rules for infighting and power struggles. Ported from N95, updated for modern Necromunda!
Adapted from the work of Kevin Jon Denton, Citadel Journal Issue 15
Rules for Plague Zombies, how they infect gang fighters and turn them into zombies themselves.
The Pulpitek is a rare vehicle occasionally fielded by Cawdor gangs and made infamous by the feared Clovis the Redeemer. It is especially favoured by…
54 ways to make your gang unique. Revived from N95!
Instead of shooting, go ahead and taunt your enemy, prime a grenade or start a fire or two.
Adding Sumpkrocs to gangs, after the "Let Sleeping Krocs Lie" scenario.
A Kroot-forged copy of the Tau pulse rifle, the Tautech is what happens when carnivorous mercenaries decide their employers' weapons are worth…
Rules for the Navis Mortis wasteland surrounding the Needle
Additional rules for battlefield conditions in the Ash Wastes. Adapted from the work of Chris Ward, Necromunda Magazine Issue 5
Featured
Custom Weapon Trait: Prototype Weapons
Transnosaurus-HeX
The Prototype trait lets a weapon evolve over a campaign through tinkering and field testing. (Currently ongoing)
Astartes
shoto
The Emperor's Finest... seldom seen even in the upper hive levels, let alone the underhive. Woe betide any who cross their path when they do arrive.
KynTech Battlecrate
manofwaaagh
A batch of additional Squat weapons to spice up Ironhead gangs (or end up in the wrong hands).