Adapted from the work of Kevin Jon Denton, Citadel Journal Issue 15
The vast wealth of the Noble Houses of Necromunda is based on the huge industrial output of the six Houses of Necromunda. For example the superlative quality of House Van Saar’s weaponry is famed throughout the Imperium. The other Houses produce a staggering amount of industrial commodities. It is not uncommon for the Noble Houses to negotiate contracts equip whole regiments of the Imperial Guard. This level of industrialisation has led to bitter competition between the Houses to gain contracts to supply to the Noble Houses. This “competition” occasionally erupts into open warfare between the various factions. The most recognised way to win a contract is to ensure your competitors are not capable of fulfilling it.
As a result the House factories and workshops are a constant target for sabotage and industrial espionage. In this environment it is not surprising that security is of paramount importance and the Nasherhound has been specifically bred to enhance an industrial complex’s security. The Nasherhound's origins are unclear but it appears to be the end result of centuries of selective breeding. Some have described the Nasherhound as nothing more than a huge pair of jaws on legs with precious little room for unimportant secondary functions like a brain or compassionate nature.
The biggest drawback the Nasherhound has is its pure, unbridled aggression. Coupled with its lack of intelligence only a few particularly domineering characters are able to win the beast’s respect. Their most effective role is roaming free in security zones around factories and other key installations. These “sterile zones” contain signs disclaiming liability for injuries suffered to intruders. Often the sign is preferable to owning a live Nasherhound as not many will run the risk of getting past one of these savage beasts.
The rules that follow are for those heroic (stupid!) souls who wish to use Nasherhounds in their games of Necromunda. They were initially designed to use the Squig Hound model.
Houses
No houses in this Content Pack yet.
Fighters & Vehicles
Nasherhound
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 9" | 3+ | - | 5 | 5 | 1 | 5+ | 2 | 11+ | 5+ | 7+ | 12+ |
| Rules | Unbridled agression |
|---|---|
| Skills | None |
| Gear | None |
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Very big teeth | E | - | - | - | S | -1 | 1 | - |
| Backstab, Melee | ||||||||
Rules
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Unbridled agressionWhen recruited, a Nasherhound may randomly select up to 2 skills from the Nasherhound skill list.
In addition, to recruit a Nasherhound, the fighter must first have the Houndmaster skill. The Houndmaster skill is available to all fighters as though it was a primary skill.
Skills
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LeapAs part of a Move (simple) action, the Nasherhound can leap over gaps of up to D4" and up or down obstacles of 2" or less as though they were not there.
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Nash!If the Nasherhound takes an enemy fighter out of action in melee, roll a D6. On a roll of 5+, the Nasherhound has bitten off one of the enemy fighter's limbs. Roll another D6, on a roll of 1-3, the fighter is Hobbled, on a 4-6, the fighter suffers a Hand Injury. This is in addition to normal lasting injuries.
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ProtectThe Nasherhound will always stay and guard its assigned location even if its Houndmaster is killed. If the Nasherhound's handler is taken out of action, the Nasherhound remains in play for the remainder of the game.
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NutterThis Nasherhound is particularly aggressive, even for one of its kind. It gains +1 attack.
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Acute sensesWhen the Sneak Attack rules are used, the Nasherhound gains +2 to spot nearby attackers and raise the alarm.
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HoundmasterThis fighter is brave, skilled or stupid enough to think they can handle a Nasherhound.
Gear
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Nasherhound
Weapons
| S | L | S | L | Str | Ap | D | Am | AL | |
|---|---|---|---|---|---|---|---|---|---|
| Very big teeth (0¢) | E | - | - | - | S | -1 | 1 | - | E |
| Backstab, Melee | |||||||||
Weapon Traits
No weapon traits in this Content Pack yet.
Weapon Accessories
No weapon accessories in this Content Pack yet.
Activity
View all →- Description updated
- Listed set to yes
Houndmaster (Skill)
Houndmaster (Skill Tree)
Unbridled agression (Rule)
- Description updated