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Nasherhound!

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Adapted from the work of Kevin Jon Denton, Citadel Journal Issue 15

The vast wealth of the Noble Houses of Necromunda is based on the huge industrial output of the six Houses of Necromunda. For example the superlative quality of House Van Saar’s weaponry is famed throughout the Imperium. The other Houses produce a staggering amount of industrial commodities. It is not uncommon for the Noble Houses to negotiate contracts equip whole regiments of the Imperial Guard. This level of industrialisation has led to bitter competition between the Houses to gain contracts to supply to the Noble Houses. This “competition” occasionally erupts into open warfare between the various factions. The most recognised way to win a contract is to ensure your competitors are not capable of fulfilling it.

As a result the House factories and workshops are a constant target for sabotage and industrial espionage. In this environment it is not surprising that security is of paramount importance and the Nasherhound has been specifically bred to enhance an industrial complex’s security. The Nasherhound's origins are unclear but it appears to be the end result of centuries of selective breeding. Some have described the Nasherhound as nothing more than a huge pair of jaws on legs with precious little room for unimportant secondary functions like a brain or compassionate nature. 

The biggest drawback the Nasherhound has is its pure, unbridled aggression. Coupled with its lack of intelligence only a few particularly domineering characters are able to win the beast’s respect. Their most effective role is roaming free in security zones around factories and other key installations. These “sterile zones” contain signs disclaiming liability for injuries suffered to intruders. Often the sign is preferable to owning a live Nasherhound as not many will run the risk of getting past one of these savage beasts. 

The rules that follow are for those heroic (stupid!) souls who wish to use Nasherhounds in their games of Necromunda. They were initially designed to use the Squig Hound model.

Houses

No houses in this Content Pack yet.

Fighters & Vehicles

Non-gang

Nasherhound

50¢
Exotic Beast · Non-gang · Available as equipment "Nasherhound" for 50¢
M WS BS S T W I A Ld Cl Wil Int
9" 3+ - 5 5 1 5+ 2 11+ 5+ 7+ 12+
Rules Unbridled agression
Skills None
Gear None
Weapons S L S L Str Ap D Am
Very big teeth E - - - S -1 1 -
Backstab, Melee

Rules

  • Unbridled agression
    When recruited, a Nasherhound may randomly select up to 2 skills from the Nasherhound skill list.

    In addition, to recruit a Nasherhound, the fighter must first have the Houndmaster skill. The Houndmaster skill is available to all fighters as though it was a primary skill.

Skills

Nasherhound
  • Leap
    As part of a Move (simple) action, the Nasherhound can leap over gaps of up to D4" and up or down obstacles of 2" or less as though they were not there.
  • Nash!
    If the Nasherhound takes an enemy fighter out of action in melee, roll a D6. On a roll of 5+, the Nasherhound has bitten off one of the enemy fighter's limbs. Roll another D6, on a roll of 1-3, the fighter is Hobbled, on a 4-6, the fighter suffers a Hand Injury. This is in addition to normal lasting injuries.
  • Protect
    The Nasherhound will always stay and guard its assigned location even if its Houndmaster is killed. If the Nasherhound's handler is taken out of action, the Nasherhound remains in play for the remainder of the game.
  • Nutter
    This Nasherhound is particularly aggressive, even for one of its kind. It gains +1 attack.
  • Acute senses
    When the Sneak Attack rules are used, the Nasherhound gains +2 to spot nearby attackers and raise the alarm.
Houndmaster
  • Houndmaster
    This fighter is brave, skilled or stupid enough to think they can handle a Nasherhound.

Gear

  • Nasherhound

Weapons

S L S L Str Ap D Am AL
Very big teeth (0¢) E---S-11- E
Backstab, Melee

Weapon Traits

No weapon traits in this Content Pack yet.

Weapon Accessories

No weapon accessories in this Content Pack yet.

Activity

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shoto • Updated pack
3 days, 9 hours ago
  • Description updated
shoto • Updated pack
3 days, 11 hours ago
  • Listed set to yes
shoto • Added item
3 days, 11 hours ago

Houndmaster (Skill)

shoto • Added item
3 days, 11 hours ago

Houndmaster (Skill Tree)

shoto • Edited item
3 days, 11 hours ago

Unbridled agression (Rule)

  • Description updated
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