BARYONYX is not a gang. It is not a warband. It is a precision scalpel. One commissioned by people with everything to lose.
The High Nobles of Necromunda, facing the spectre of a political catastrophe, have reached out to arguably the best bounty hunters in the sector. The fact that those hunters are Xenos, is one that has been kept in absolute silence.
BARYONYX operates under complete information blackout. No contracts on record. No manifests. No names on any Administratum system. If they are ever exposed, the Noble Houses will deny them instantly and completely; then quietly arrange for the loose end to be resolved.
Fighters & Vehicles
Venators (AN)
The Hunter
0¢
Leader
· Venators (AN)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 3 | 6+ | 5+ | 6+ | 6+ |
| Rules | Group Activation (2), Xenos Abomination |
|---|---|
| Skills | Fearsome, Nerves of Steel, Hip Shooting |
| Gear | Carapace (light) |
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power fist | - | - | - | - | S+3 | -3 | 3 | - |
| Melee, Power, Pulverise, Unwieldy | ||||||||
Ta-Ko—A
0¢
Hired Gun
· Venators (AN)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 2+ | 3+ | 3 | 3 | 2 | 3+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Kroot Activation (2), Xenos Abomination |
|---|---|
| Skills | Infiltrate, Nerves of Steel |
| Gear | None |
| Weapons |
|---|
| None |
S-08/LS "Stinger"
0¢
Hired Gun
· Venators (AN)
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 8" | 3+ | 3+ | 4 | 4 | 2 | 2+ | 1 | 6+ | 6+ | 6+ | 6+ |
| Rules | Flight, Xenos Abomination |
|---|---|
| Skills | Hip Shooting, Marksman |
| Gear | None |
| Weapons |
|---|
| None |
Special Rules
-
Kroot Activation (2)Kroot Activation (X): When a fighter with this special rule is activated, their controlling player can choose to activate a number of additional Ready friendly Kroot fighters equal to the number shown in brackets that are within 3" of this fighter as part of a 'Group Activation':
The controlling player must nominate all of the fighters who will be activated in this way before any of them are activated.
Once all participants of the Kroot Activation have been nominated, the controlling player selects one and activates them as normal, fully resolving their activation before selecting and activating the next. Each fighter activates individually; groups do not activate simultaneously.
Additional fighters with this special rule activated in this way may not themselves use this special rule during this activation.
Activity
View all →
Transnosaurus-HeX
•
Added item
1 month ago
Kroot Activation (2) (Rule)
Transnosaurus-HeX
•
Added item
1 month, 1 week ago
Venators (AN) S-08/LS "Stinger" (Hired Gun) (Fighter)
Transnosaurus-HeX
•
Added item
1 month, 1 week ago
Venators (AN) Ta-Ko—A (Hired Gun) (Fighter)
Transnosaurus-HeX
•
Updated pack
1 month, 1 week ago
- Description updated
Transnosaurus-HeX
•
Updated pack
1 month, 1 week ago
- Description updated