Gangs
Assets
Manage Assets →|
Abandoned Cyber-Mastiff Kennels
Unowned
Gang gains 1x hacked cyber-mastiff (if it dies it does not gain another) |
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Automated Doc-Shop
Unowned
Gain the benefits of one rogue doc |
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Cracked Guild of Coin Vault
Unowned
1d6x10 income per week |
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Crane Networks
Unowned
Gain a +1 to Explorates favour for the purposes of trading. The gang may re-roll the dice to determine what products the Explorates don’t stock. |
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Dead Generatorum Hub
Unowned
If fed an isotropic fuel rod (60 creds, R10), controlling gang can turn any scenarios visibility rules to ‘full visibility’ at the start of any round (including other tables’ games) |
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Deserted Enforcer Armoury
Unowned
Generates d3+1 ammo or 1x autogun, lasgun, or shotgun per week |
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Explorates Drinking Hole
Unowned
+1 Explorates tip for every scavenging run |
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Forgotten Access Tunnels
Unowned
D3 fighters gain infiltrate but must pass an INT check with -2 or arrive as reinforcements |
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Isotropic Fuel Dump
Unowned
2D6x5 creds income, but working fighter gains a permanent flesh wound (Unless they are immune to the Rad-Phage trait) |
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Overgrown Corpse Starch Farm
Unowned
Generates 1d6+2 rations when worked but working fighter gains ‘diseased’ condition ( permanent flesh wound until removed from territory). |
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Sector Overlook
Unowned
Once per game the gang can automatically discard a Badzone effect in the end phase, before the roll would be made. |
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Self Evolving Data-Stack
Unowned
All INT checks are made with an additional dice (choose the two highest) and gang always has priority in the first round but bottle tests have a +2 modifier |
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Servitor Maintanance
Unowned
1x bionic per week is free (does not stack if not used) |
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Shuttered Antique Shop
Unowned
If worked, produces 1x Mung Vase per week on a successful INT test (can still be fake). If failed, fighter goes into recovery. |
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Stalled Munitorum
Unowned
Can generate 2d3+3 ammo per week if fighter who works the territory passes INT -1 test, but a failure leads to a lasting injury roll for that fighter |
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Sump Sea Docks
Unowned
D3x10 income |
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Survivor Hideout
Unowned
Hire 2 free hive scum while controlled per scenario. Only come with 10 creds of free equipment, not 60. |
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Toxic Mushroom Sprawl
Unowned
A fighter from a gang that works this territory can apply the toxin trait to a weapon they own that also has the melee trait. However, they must roll a d6 and on a 1 they must roll on the lasting injury table |
Resources
Manage Resources →| Gang | Ammo | Rations | Reputation |
|---|---|---|---|
| Arbitrator Spyres | 0 | 0 | 1 |
| Van Saar Rippers | 10 | 10 | 3 |
Battles
Action Log
Campaign Archived: The Dark Exploration has been archived
Outcome: Campaign has been archivedCampaign Ended: The Dark Exploration has concluded
Outcome: Campaign transitioned from active to post-campaign statusCampaign starting budget: Received 185¢ (2000¢ budget - 1815¢ gang rating)
Outcome: +185¢ (to 185¢)Gang 'Scions of the Void (2000)' has been removed from the campaign by Dinko_Rager
Gang 'Crucible Dogs' has been removed from the campaign by Dinko_Rager