Skip to main content
This campaign has been archived.
Dinko_Rager / Campaign / The Dark Exploration

The Dark Exploration

Unlisted
Status
Post-Campaign
Arbitrators
Budget
2000¢

Gangs

Ruined Territories
Abandoned Cyber-Mastiff Kennels
Unowned

Gang gains 1x hacked cyber-mastiff (if it dies it does not gain another)

Automated Doc-Shop
Unowned

Gain the benefits of one rogue doc

Cracked Guild of Coin Vault
Unowned

1d6x10 income per week

Crane Networks
Unowned

Gain a +1 to Explorates favour for the purposes of trading. The gang may re-roll the dice to determine what products the Explorates don’t stock.

Dead Generatorum Hub
Unowned

If fed an isotropic fuel rod (60 creds, R10), controlling gang can turn any scenarios visibility rules to ‘full visibility’ at the start of any round (including other tables’ games)

Deserted Enforcer Armoury
Unowned

Generates d3+1 ammo or 1x autogun, lasgun, or shotgun per week

Explorates Drinking Hole
Unowned

+1 Explorates tip for every scavenging run

Forgotten Access Tunnels
Unowned

D3 fighters gain infiltrate but must pass an INT check with -2 or arrive as reinforcements 

Isotropic Fuel Dump
Unowned

2D6x5 creds income, but working fighter gains a permanent flesh wound (Unless they are immune to the Rad-Phage trait)

Overgrown Corpse Starch Farm
Unowned

Generates 1d6+2 rations when worked but working fighter gains ‘diseased’ condition ( permanent flesh wound until removed from territory).

Sector Overlook
Unowned

Once per game the gang can automatically discard a Badzone effect in the end phase, before the roll would be made.

Self Evolving Data-Stack
Unowned

All INT checks are made with an additional dice (choose the two highest) and gang always has priority in the first round but bottle tests have a +2 modifier

Servitor Maintanance
Unowned

1x bionic per week is free (does not stack if not used)

Shuttered Antique Shop
Unowned

If worked, produces 1x Mung Vase per week on a successful INT test (can still be fake).  If failed, fighter goes into recovery. 

Stalled Munitorum
Unowned

Can generate 2d3+3 ammo per week if fighter who works the territory passes INT -1 test, but a failure leads to a lasting injury roll for that fighter 

Sump Sea Docks
Unowned

D3x10 income

Survivor Hideout
Unowned

Hire 2 free hive scum while controlled per scenario. Only come with 10 creds of free equipment, not 60.

Toxic Mushroom Sprawl
Unowned

A fighter from a gang that works this territory can apply the toxin trait to a weapon they own that also has the melee trait. However, they must roll a d6 and on a 1 they must roll on the lasting injury table

Gang AmmoRationsReputation
Arbitrator Spyres 0 0 1
Van Saar Rippers 10 10 3

Battles

Action Log

Dinko_Rager
2 months, 1 week ago

Campaign Archived: The Dark Exploration has been archived

Outcome: Campaign has been archived
Dinko_Rager
2 months, 1 week ago

Campaign Ended: The Dark Exploration has concluded

Outcome: Campaign transitioned from active to post-campaign status
Dinko_RagerArbitrator Spyres
2 months, 1 week ago

Campaign starting budget: Received 185¢ (2000¢ budget - 1815¢ gang rating)

Outcome: +185¢ (to 185¢)
Dinko_RagerScions of the Void (2000)
2 months, 1 week ago

Gang 'Scions of the Void (2000)' has been removed from the campaign by Dinko_Rager

Dinko_RagerCrucible Dogs
2 months, 1 week ago

Gang 'Crucible Dogs' has been removed from the campaign by Dinko_Rager

View all 180 actions →