Campaign Actions
Cascade Hive Lodi Campaign
Bought Smoke grenades for Blastermaster (15¢)
Outcome: Credits remaining: 0¢Bought Bionic leg (mundane) for Redshirt 6 (25¢)
Outcome: Credits remaining: 0¢Added 1 XP for Redshirt 6
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Redshirt 5
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Redshirt 3
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Redshirt 2
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Redshirt 1
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Mr. Special
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Mr. Everything
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Blastermaster
Outcome: Current: 4 XP, Total: 4 XPBought Autopistol for Mr. Everything (10¢)
Outcome: Credits remaining: 25¢Injury: Redshirt 6 suffered Hobbled
Outcome: Redshirt 6 was put into RecoveryRedshirt 4 was captured by The Nebelgeboren
Outcome: Rating reduced by 75¢State Change: Redshirt 5 changed from Recovery to Active
Outcome: Redshirt 5 is now ActiveState Change: Leader changed from Recovery to Active
Outcome: Leader is now ActiveRolled on tabletop for advancement to Redshirt 1
Rolled 2D6: 3 , 2 = 5 Outcome: Improved Ballistic SkillLeader spent 6 XP to advance
Outcome: Improved Weapon SkillLeader spent 8 XP to advance
Outcome: Improved ToughnessInjury: Leader suffered Hobbled
Outcome: Leader was put into RecoveryInjury: Redshirt 4 suffered Lesson Learned
Outcome: Redshirt 4 was put into ActiveInjury: Redshirt 5 suffered Spinal Injury
Outcome: Redshirt 5 was put into RecoveryAdded 1 XP for Redshirt 6
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Redshirt 5
Outcome: Current: 1 XP, Total: 1 XPAdded 4 XP for Redshirt 4
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Redshirt 4
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Redshirt 3
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Redshirt 2
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Redshirt 1
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Mr. Special
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Mr. Everything
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Blastermaster
Outcome: Current: 3 XP, Total: 3 XPAdded 9 XP for Leader - Three OOA plus one champion OOA.
Outcome: Current: 14 XP, Total: 28 XPBought Shotgun for Redshirt 6 (30¢)
Outcome: Credits remaining: 10¢Hired Redshirt 6 (45¢)
Outcome: Credits remaining: 40¢Added 85¢: 40 income plus 45 for free Neophyte.
Outcome: +85¢ (to 85¢)Bought Ablative overlay for Blastermaster (20¢)
Outcome: Credits remaining: 0¢State Change: Mr. Special changed from Convalescence to Active
Outcome: Mr. Special is now ActiveMr. Everything spent 6 XP to advance
Outcome: Improved Ballistic SkillAdded 1 XP for Redshirt 3
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Redshirt 2
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Redshirt 1
Outcome: Current: 5 XP, Total: 5 XPReduced 1 XP for Mr. Special
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Redshirt 1
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Mr. Special
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Mr. Everything
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Blastermaster
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Leader
Outcome: Current: 5 XP, Total: 19 XPEquipped Leader with Photo-goggles from stash (35¢)
Outcome: Credits remaining: 20¢Bought Smoke grenades for Blastermaster (15¢)
Outcome: Credits remaining: 20¢