Campaign Actions
TFN Transport for Necromunda
Bought Armoured undersuit for John Basher (25¢)
Outcome: Credits remaining: 100¢Bought Layered flak armour for John Basher (20¢)
Outcome: Credits remaining: 125¢Recovery: Cole Hack recovered from Enfeebled
Outcome: Fighter became availableEquipped Cole Hack with Aortic supercharger (mundane) from stash (65¢)
Outcome: Credits remaining: 235¢Bought Aortic supercharger (mundane) for Stash (65¢)
Outcome: Credits remaining: 235¢Jack Dispatch spent 6 XP to advance
Outcome: Improved Ballistic SkillTom Riot spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Hardcase Cyber-mastiff
Rolled 2D6: 4 , 5 = 9 Outcome: Improved IntelligenceAlisdair North spent 6 XP to advance
Outcome: Improved Weapon SkillEquipped Rookie with Flak armour from stash (10¢)
Outcome: Credits remaining: 300¢State Change: Cole Hack changed from Recovery to Active
Outcome: Cole Hack is now ActiveAdded 1 XP for Warden
Outcome: Current: 4 XP, Total: 4 XPDeath: Rook was killed
Outcome: Rook is permanently dead. All equipment transferred to stash.Added 5 XP for Jack Dispatch
Outcome: Current: 9 XP, Total: 9 XPAdded 4 XP for Harry Locker
Outcome: Current: 5 XP, Total: 5 XPInjury: Tom Riot suffered Enfeebled
Outcome: Tom Riot was put into RecoveryAdded 3 XP for Tom Riot
Outcome: Current: 7 XP, Total: 7 XPAdded 4 XP for Hardcase Cyber-mastiff
Outcome: Current: 7 XP, Total: 7 XPAdded 7 XP for Alisdair North
Outcome: Current: 9 XP, Total: 17 XPReputation Update: The Red Rule lost 1 Reputation (new total: 1)
Rolling for advancement to Hardcase Cyber-mastiff
Rolled 2D6: 1 , 2 = 3 Outcome: Improved Weapon SkillAlisdair North spent 8 XP to advance
Outcome: Improved ToughnessRolling for advancement to Hardcase Cyber-mastiff
Rolled 2D6: 3 , 5 = 8Rook spent 6 XP to advance
Outcome: Improved Ballistic SkillInjury: Warden suffered Old Battle Wound
Outcome: Warden was put into ActiveAdded 1 XP for Warden
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Jack Dispatch
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Harry Locker
Outcome: Current: 1 XP, Total: 1 XPAdded 4 XP for Hardcase Cyber-mastiff
Outcome: Current: 8 XP, Total: 8 XPInjury: Cole Hack suffered Enfeebled
Outcome: Cole Hack was put into RecoveryAdded 1 XP for Cole Hack
Outcome: Current: 7 XP, Total: 7 XPAdded 1 XP for Cole Hack
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Hardcase Cyber-mastiff
Outcome: Current: 3 XP, Total: 3 XPAdded 4 XP for Alisdair North
Outcome: Current: 10 XP, Total: 10 XPBought Armoured undersuit for Tom Riot (25¢)
Outcome: Credits remaining: 90¢Bought Armoured undersuit for Jack Dispatch (25¢)
Outcome: Credits remaining: 115¢Added 1 XP for Warden
Outcome: Current: 2 XP, Total: 2 XPAdded 2 XP for Jack Dispatch
Outcome: Current: 3 XP, Total: 3 XPAdded 3 XP for Tom Riot
Outcome: Current: 4 XP, Total: 4 XPAdded 3 XP for Hardcase Cyber-mastiff
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Cole Hack
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Hardcase Cyber-mastiff
Outcome: Current: 2 XP, Total: 2 XP