The Clock is Ticking (The Blight)
For Traditional House Gangs (Orlock, Goliath, Escher): Your masters in the mid-hive have demanded you secure the sector's perimeter. Lock down the old processing lines, extract the mineral wealth, and ensure the Outlaw filth doesn't disrupt the flow of tithes upward.
For Outlaws & Criminal Syndicates: The Enforcers won't come down here because of the toxic fumes. This sector is your new empire. If you can seize the Cistern Engine, you can filter your own clean air and water, building a permanent black-market fortress free from Helmawr's reach.
For Outcasts & Scavengers: You were born in the pipes, and the upper-hive scum are invading your home. The Dust-Blight Dividend is yours by right of survival. Strip the copper, weaponize the toxic runoff, and starve the invaders out.
Gangs
Assets
Manage Assets →|
Blight Cough Clinic
Income: D6 × 10
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Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.
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Unowned |
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Blight Wastes
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..
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Unowned |
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Collapsed Transit Hub
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)
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Unowned |
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Mine Workings (Orlock & Ironhead Squats)
Income: 1D6 × 10 (additional D6 per captured fighter sent to the mines)
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Enhanced boon: Reputation: +2
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Unowned |
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Scavvies outpost
Special: Gang Assault: A gang can never take control of a Scavvie Outpost. If, however, a gang should assault the Scavvie Outpost and win the ensuing battle, that gang will gain 5 Reputation & 2D6 × 10 Credits
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Unowned |
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Settlement
Income: D6 × 10
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Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Reputation: +1
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Unowned |
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Sludge Pipe Bazaar (Van Saar)
Income: D6 × 10
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Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.
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Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)
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Enhanced boon: Reputation: +1
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Unowned |
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Sub-Hive Refuse drift (Cawdor)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)
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Enhanced boon: Income: 2D6 × 5
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Enhanced boon: Reputation: +1
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Unowned |
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Sub-Sector Watch-Station 99
Income: D6 × 10
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Recruit: If a fighter died in the post-battle sequence, gain a Rookie for free.
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Reputation: +1
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Unowned |
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The Chem-Sump Condensers (Escher)
Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.
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Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).
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Enhanced boon: Reputation: +1
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Unowned |
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The Fungal-Bloom Wastes (Escher)
Special: Reroll a single Lasting Injury, except Memorable Death.
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Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death
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Enhanced boon: Reputation: +1
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Unowned |
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The Gallow-Vent Crucibles (Goliath)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls The Sump Pumps)
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Unowned |
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The Iron Sarcophagus (Van Saar & Ironhead)
Special: Any number of weapons may be given one of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait.
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Enhanced boon: Special: Any number of weapons may be given two of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait .
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Unowned |
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The Kroc-Jaw Shrine (Cawdor)
Income: 2D6x5 credits from this Territory when collecting income.
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Enhanced boon: Income: 4D6x5 credits from this Territory when collecting income.
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Enhanced boon: Reputation: +2 to its Reputation.
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Unowned |
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The Quake-Fissure Arteries (Orlock)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.
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Enhanced boon: Reputation: +2
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Unowned |
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The Rust-Sieve Grates
Income: D3 (+1 per Dome Runner) × 10
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Unowned |
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The Scrapper’s Den
Income: D6 × 10 (if outlaw)
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Recruit: Free Ammo-jack (if law-abiding)
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Unowned |
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The Sump Pumps (Goliath)
Income: D6 × 5
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Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.
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Enhanced boon: Reputation: +2
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Unowned |
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The Sump Sea
Equipment: Three fighters gain free choke gas grenades
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Unowned |
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The Turbine-Gallows Core (Van Saar)
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.
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Enhanced boon: Reputation: +1
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Unowned |
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The Upper Catwalks (Delaque)
Special: Three fighters gain infiltrate
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Enhanced boon: Special: Six fighters gain infiltrate
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Unowned |
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Toll Crossing (Orlock)
Income: D6 × 5
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Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.
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Unowned |
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Toxin Well - 37 (Escher)
Income: D6 × 5
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Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also owns a Synth Still)
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Enhanced boon: Reputation: +1
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Unowned |
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Vault 44 - Weapons Cache
Special: All fighters may re-roll Ammo tests for weapon with Blaze.
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Equipment: Three fighters gain free incendiary charges
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Unowned |
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Creditor
Criteria: Largest Wealth at the end of the campaign.
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Unowned |
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Dominator
Criteria: Most Territories at the end of a campaign.
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Unowned |
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Powerbroker
Criteria: Highest Reputation at the end of the campaign.
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Unowned |
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Slaughterer
Criteria: Most enemy fighters taken Out of Action and vehicles Wrecked across the whole campaign.
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Unowned |
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Warmonger
Criteria: Most battles fought across the whole campaign.
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Unowned |
Resources
Manage Resources →| Gang | Reputation |
|---|---|
| 45th street massive | 1 |
| Cheddar's Denizens | 1 |
| Dwarfs Of War | 1 |
| Knights of the White Hand | 1 |
| Les Très Humains [LTH] | 1 |
| Techno Habarbash | 1 |
| The Iron Legion | 1 |
| The Sump Pumpers | 1 |
Battle Reports
No battles reported yet.
Action Log
Bought Flak armour for Shoota Salarius (10¢)
Outcome: Credits remaining: 230¢Bought Circular stone saw for Deo Salarius (25¢)
Outcome: Credits remaining: 240¢Bought Ironhead power fist for Prospectus Salarius (60¢)
Outcome: Credits remaining: 265¢Bought Excavator hammer* for Prospectus Salarius (50¢)
Outcome: Credits remaining: 325¢Bought Circular stone saw for Gunnar Salarius (25¢)
Outcome: Credits remaining: 310¢Captured Fighters
View all →No fighters have been captured yet.